EBO done different

Title: EBO done different
Author: Karl "yammosk" Walker
Date: Mar 22, 2002 Rating: 4.5


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Cards:

‘Starting(5)

Hoth Shield Generator

Hoth North Ridge

The Signal

A New Rebel Base

An Unusual Amount of Fear

Locations(7)

Echo Base War Room

Echo Base Med Room

Echo Base Docking Bay

Hoth

Naboo

Kiffix

Corulag

Characters(16)

Luke Skywalker(virtual) x2

Wedge,RSL

Dutch

Captian Solo

Lando,Scoundrel

Theron Nett

Dash Rendar

Mirax Terrik

Jek Porkins

Hobbie

Boshek(vitual)

Mon Mothma x2

Rebel Techx2

Starships(8)

R2 in Red 5

Red Squadron 1

Red Squadron 4

Millinium Falcon

Outrider

Pulsar Skate

Red 6

Red 10

Weapons(2)

X-wing Cannon x2

Devices(1)

Supply Tanks(virtual)

Inturrupts (16)

All Wings Report In/Darklighter Spin x3

Houjix/Out of Nowhere x2

Yoda Stew combo x2

Out of Commision/Transmitted Term, x2

Hyperescape

Diversionary Tactics

The Siganal x2

Rebel Barrier x2

It can Wait

Effects(5)

Squadron Assignments

Get to your ships

Honor of the Jedi

Echo Base Operations

Strike Planning ‘

Strategy: ‘

Start the Game off in the EBO setup position. When the Game Starts Use ANRB to take a system into hand if you did not start the game otherwise. If you did get a system use the effect to take up EBO and the War Room. You should get Luke, his Ship or a AWRI combo in your hand. If you don’t get a ship deploying effect you can draw for it or a Signal. Try and get him to the table on the first or second turn. This use his text to get a ALWRI combo into hand to deploy backup. If you are comfortable with what you have then Use his alternate and retrieve a forece instead. It should take only a few turns to get three ships there.

As soon as the rest of the sights are out start putting down systems. After you establish space then deploy Mon, if you can (Strike Planning or Sense Can help). Then use her to get out Rebel Techs.

Then deploy and battle/drain. Here are a few cards that are in the deck and why.

Mon Mothma Her text at the war room and she will be easy get out. She subtacts one from opponents destinies and gets out Rebel Techs.

Rebel Techs Your opponent will be thrown off and think your an idiot. But practically they can go back to the deck when your done using them to occupy.

All wing s Report In Combo Pullable with Luke, and if you don’t have GTYS or SA it acts similar letting you get ships. And it is the Smoke Screen of Systems.

Houjix combo Gets you out of a jam

Yoda Combo Recycle

Red 6 good destiny

Red 10 pilot adds a destiny to power

Pulsar Skate Mirax, with parts showing

Red Squadron 4 Cannons

Lando, Scoundrel Good for a super-falcon

Barrier and It can Wait Prevents a situation you would like to avoid letting them create.

Anyway, I know most of that was obvious to most of players but I wanted to tie it all together.