Court Of The Vile Gangster

Title: Court Of The Vile Gangster
Author: Chris "CJ" Young
Date: Jan 10, 2000 Rating: 4.0


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Cards:

‘OBJECTIVE(1) Court Of The Vile Gangster

LOCATIONS(10) Tatooine x2 JP Audience Chamber JP Dungeon TGreat Pit of Carkoon T Tusken Canyon T Mos Eisley T Junland Wastes T Lars’ Moisture Farm T Cantina

CHARACTERS(18) ECC 4-LOM x2 ECC IG-88 x2 EPP Boba Fett Boelo Bane Malar Brangus Glee Djas Puhr Danz Borin Dr Evazan Jabba The Hutt x2 Mara Jade x2 Outer Rim Scout x2 Zuckuss

STARSHIPS(5) Boba Fett in Slave 1 Bossk in Hound’s Tooth Dengar in Punishing One Jabba’s Space Cruiser Mist Hunter

INTERRUPTS(16) Control x3 Ghhhk Imperial Barrier Main Course x2 Masterful Move None Shall Pass x2 Shocking Revelation Torture x2 Twi’lek Advisor x3 (Starting Interrupt)

EFFECTS(9) Bad Feeling Have I (Starting Effect) Battle Order (Starting Effect) First Strike Presence of the Force Secret Plans Security Precautions (Starting Effect) Scum and Villainy x2 Tatooine Occupation

Strategy: ‘

Ooops, I left out Mara Jade’s Lightsaber. I only realized that when I submitted the deck. There should be one.

As indicated already, the starting effects are Bad Feeling Have I (against Mains), Security Precautions (against Hidden Base), and Battle Order (against Ops).

For those who do not know what the new Objective does, here is the front side Court Of The Vile Gangster Deploy Audience Chamber, Great Pit Of Carkoon and Dungeon. While this side up, once during each of your deploy phases, may deploy one docking Bay, or independent starship from Reserve Deck; reshuffle. Bounty Hunters are forfeit +2 and immune to Goo-Nee Tay. You may not play Scanning Crew. Each player loses 1 Force at end of each of their deploy phases unless that player has a non-droid character at a Tatooine battleground site. Flip this card if you nhave two captives (or a captive of ability greater than two) at any Jabba’s Palace site.

I did not write out the other side because this deck does not plan to flip. If you want to know the other side visit the Decipher website.

It is obvious that the benefits on the Front side of the objective are huge. Force generation on turn one is five (possibly more). You can pull independent starships out of your reserve deck, your bounty hunters are forfeit +2 and sre immune to Goo Nee Tay. There is also a mini Visage. This is huge in the early game. This deck can deploy an ability 4 alien on turn one easily from the RD with Audience Chamber text. This especially huge against non interactive decks.

There are plenty of good force drain locations in the deck (TC, JW,LMF,Cantina). Presence is to enhance drains and Tatooine Occupation is to cause force loss.

The characters in this deck can really lay the smack down. With plenty of destinies and with Mara Jade’s Lightsaber and the doc, this can really crush the light side.

The ships are really good. They can be pulled out by the objective. You can get out all your ships really easily and quickly. This is really important against Hidden Base for a quick probe.

The interrupts are very important to the deck. None Shall Pass and Imperial Barrier forms the defence against Mains. Control can be used to cancel drains or most importantly, cancel Sense and Alters. Sense and Alters are a huge threat against this deck. Main Course is huge. The LOST bit is so underestimated. This can really kick your opponent. Torture is my protection against numbers.

Scum and villainy forms the basis of the deck. Combined with First Strike, this is just lethal. I’m retrieving 3 Force a turn and he’s losing 1 Force. Tatooine Occupation will make him lose even more force. And Secret Plans will cripple any Force Retrieval.

This is how this plays against light decks MAINS This is all about battling. Retrieve some force and cause some damage. The abilty to cancel game text with 4-LOM and extra battle destinies will help win the game. Tatooine Occupation and the excellent Force Drain capability will also help.

HB Set up drains and Tat. Occupation. Retrieve some Force and quickly probe.

OPS Battle, battle,battle. Stop him from flipping. Retrieve force when you battle. Try to retrieve Controls to cancel drains.

QMC This is all about occupying BespinCloud City. If you do this, you should win.

These are the main decks I see. I have tested this a few times with proxies (the EJP cards) and it has worked well. There are some cards I think that could be in here. They are Jodo, No Bargain, Shut Him Up Or Shut Him Down, Bubo and some of the new bounty hunter ships. Feedback is greatly appreciated. Please give me some suggestions that will improve the deck. I will be making a version 2 when I get some feedback.