BIG TIME destiny 5s

Title: BIG TIME destiny 5s
Author: Ryan "XjedeyeX" Fojtik
Date: Jan 12, 2000 Rating: 4.0


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Cards:

‘Start Y4Throne Room Careful Planning Farm Swamp

Locations Yoda’s Hut Y4Massassi War Room TatObiwan’s Hut TatCantina Rondevous Point Kessel Dejarik Hologameboard

Characters Obiwan with Lightsaber x2 Luke with Lightsaber x2 Han with Blaster x2 Leia with Blaster x2 Chewie with Blaster Lando with Blaster Orrimarko Wedge Antilles Thawaas Khaa Harc Seff Oola Jeroem Webb Bothan Spy Hnmenthe

Creatures Nujd x2

Starships Tantive IV Spiral Millenium Falcon Gold Leader in Gold 1 Medium Bulk Freighter x2

Devices Landing Claw

Interrupts/Effects The Signal x2 Dont Forget the Droids x2 Battle Plan Wars not make one Great Goo Nee Tay Projection of a Skywalker x2 Out Of Commision x2 Bacta Tank Order To Engage Courage Of a Skywalker Glancing Blow Nabrun Leids Draw Their Fire Frozen Assets Dont Get Cocky Whatre you Tryin to Push on us x2 Wise Advice ‘

Strategy: ‘

The deck uses its flexibility for it, and with the huge number of high destiny cards along with adders, even restricting the destiny to 2 of them wont keep the DS characters on walkers alive… It can drain in space and at the holotable, has order to engage + landing claw to irritate and confuse DS space decks (and make them lose 3 force every turn just for TRYING to drain you at a location).. also has DTF/FA + all those weapons/adders for beatdown and carries duelling protection, Vader protection (OOC), Manipulation Protection (shock), numbers protection (DFTD) and isnt impotent as far as drains.. it also has spies to make it onto the executor and cancel visage, nabruns to teleport if they dont play IAO, and even if they do, strand them at a long location and battle.. tons of nifty stuff in there and lots of paths to victory as well as ample force generation and methods around CHYBC and things like that.. with a little bit of tracking, anyone can win with this… ‘