Agents In The Court

Title: Agents In The Court
Author: Taylor "JediMaster10" Hayward
Date: May 4, 2002 Rating: 4.0


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Cards:

‘Starting (9)

An Unusual Amount Of Fear

(10 Shields)

Agents In The Court

Tatooine Hutt Trade Route

Jabba’s Palace Audience Chamber

Yarna d’al’ Gargan

Chewbacca (Rep, recycles back into deck)

Heading For The Medical Frigate

Insurrection & Aim High

Strike Planning

Uh-Oh

Locations (5)

Home One Docking Bay

Tatooine

Tatooine Cantina

Tatooine Jundland Waste

Tatooine Mos Espa Docking Bay

Characters (18)

Chewbacca (one at start…aka…rep)

Chewbacca of Kashyyk

General Crix Madine

General Solo

Lando With Vibro-Ax

Luke With Lightsaber

Palace Raider (x5)

Tessek

Wookie (x6)

Effects (6)

Bargaining Table

Bo Shuda

Goo Nee Tay

Honor Of The Jedi

Secure Route

Tatooine Celebration

Starships (5)

Liberty

Spiral

Red Leader in Red 1

Red Squadron X-Wing (x2)

Interrupts (11)

Don’t Underestimate Our Chances

Nar Shadda Wind Chimes

Nar shadda Wind Chimes & Out Of Somewhere

Out Of Commission & Transmission Terminated

Rebel Artillery

Rebel Barrier

Strangle

We Wish To Board At Once (x2)

You Will Take Me To Jabba Now (x2)

Vehicles (x4)

Patrol Craft (x4)

Weapons (x2)

Chewbacca’s Bowcaster

X-Wing Laser Cannon

Strategy: ‘

K…got a tournament coming up and I want to enter this deck in it…please help me improve it to it’s best…review constructively please…

On opponents turn Grab both your generals with strike planning if you don’t have em…

1st turn Activate, get bo shuda and the mos espa docking bay preferable but if not the home one docking bay is cool…if you can get crix and then go get chewie of kashyyk and put em at mos espa docking bay…any extra force do what you want…

2nd turn to mid game concentrate on getting tessek to the audience chamber, getting secure route on your docking bay and getting your other sites out…use bargaining table and your objective to cancel drains and destinies…palace raiders to react to everything…should have some heavy drains going now…

End of Mid game to Late Game Try for that celebration if you can…if you already got it going great…finish em off…

So I think this is a solid deck that should be able to compete against mostly everything…The strategy section is kinda vague but I just threw this together so the way I see my self playin it is with my docking bay and cantina fortified while my palace raiders are reacting around screwing the opponent…it has good retrieval adn drain power and can really surprise you in battle…if htere’s something you think that can really help me though feel free to say so…thanks for reviewing ‘