Classic Hoth Clouds

Title: Classic Hoth Clouds
Author: Drew "JediDrew" Liu
Date: Jan 14, 2000 Rating: 3.5


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Cards:

’ Unknown Type 3 Clouds Hoth Hoth Defensive Perimeter Hoth Echo Command Center (War Room) Hoth Main Power Generators Hoth North Ridge Hoth Snow Trench Kessel

Characters (19) 8D8 BoShek Captain Han Solo Chewie With Blaster Rifle H’nemthe Han With Heavy Blaster Pistol Harc Seff 2 Leia With Blaster Rifle Luke Skywalker Melas Obi-Wan Kenobi Orrimaarko R-3PO (Ar-Threepio) R2-X2 (Artoo-Extoo) R5-M2 (Arfive-Emmtoo) Tawss Khaa Wedge Antilles Yoxgit

Starships (13) Gold Leader In Gold 1 3 Gold Squadron Y-wing Lando In Millennium Falcon Millennium Falcon Red Leader In Red 1 3 Red Squadron X-wing Redemption Spiral Tantive IV

Effects (8) Bacta Tank Battle Plan Descent Into The Dark Docking And Repair Facilities Haven Mechanical Failure Traffic Control What’re You Tryin’ To Push On Us?

Interrupts (7) Careful Planning 5 How Did We Get Into This Mess? The Signal

Weapons (2) Anakin’s Lightsaber Obi-Wan’s Lightsaber

Devices (1) Landing Claw ‘

Strategy: ‘

First Thing’s First AFter reading some reviews, it seems people seem to forget that the clouds, Hoth System and North Ridge are battlegrounds and thus make the Come Here You Big Coward Nuisance obsolete

Starting is Hoth/War Room/Careful Planning. The object is to use HDWGITM to quickly establish clouds while draining under the shield. It’s basically old school and EJP causes it some more trouble now. Before, the DS really had nothing to defend clouds. Mains can play some havoc on other ground decks while a fast clouds setup should outdrain space alternatives. Landing Claw/Battle Plan may give you some extra speed advantage as well if the opponent can’t hold a ground site. ‘