Quiet Mining Colony Beatdown

Title: Quiet Mining Colony Beatdown
Author: Brad "Uncle Chall" Vogel
Date: Jan 16, 2000 Rating: 4.0


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Cards:

‘Objective QMC/IO

Locations(9) Bespin (SL) CC Guest Quarters (SL) 3 Clouds CC North Corridor Bespin Cloud City CC Downtown Plaza CC West Gallery

Characters(17) Obi Wan Kenobi EPP Obi Princess Leia EPP Leia 2 ECC Lando Son Of Skywalker EPP Luke Capt. Han EPP Han Yoxgit 4 Tibanna Gas Miners 2 Pucimir Thryss

Starships(8) 3 Z-95 Bespin Defense Fighters GLIG1 RLIR1 3 Z-95 Headhunters

Vehicles(6) 6 Cloud Cars

Weapons/Devices(2) 2 Landing Claw

Interrupts(10) 2 Don’t Forget the Droids 3 The Signal(SI) 2 Tunnel Vision Rebel Barrier Transmission Terminated Sorry About the Mess

Effects(7) Manuevering Flaps (SE) CC Celebration Bacta Tank Mantellian Savrip Wise Advice WYTTPOU Uncontrollable Fury ‘

Strategy: ‘

Start with the Flaps to get the advantage in the Clouds. I prefer a variety of mains with varying uses. There are some utility cards for Numbers, etc. although I will probably be putting in another TT for HuntDown. Try and get a 1st Turn Flip if the opponent gives you some force. This is why I start with the Guest Quarters. An early Leia for 2 Force with another character and a ship or Cloud Car at BespinCC provides a quick flip. Use the Landing Claw trick with the leaders to make sure the objective stays flipped. Garrison the locations and proceed accordingly. If you detect no space, the Celebration can provide some retrieval. I really want to try and fit in some Paths of Least Resistance but I have no room. Any ideas? I’m also considering LiF as well. So far, this deck is 2-1 in tourney play and has proved itself to be worthy. I lost to Huntdown by 5(this is the reason for the other TT), but beat up on Ralltir Ops and the new EJP Objective. This deck is easy to play and versatile as well. ‘