Maul’s Combat

Title: Maul’s Combat
Author: Arvind "Master Chief" Bhasker
Date: Jun 13, 2002 Rating: 4.5


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Cards:

‘Starting (10)

Let Them Make the First Move/ALWSHR

Deep Hatred

Naboo Theed Palace Generator

Naboo Theed Palace Generator Core

Start your engines

Sebulba’s Podracer

Tatooine Podrace Arena

Boonta Eve Podrace

Fear is my ally (w/ 10 shields)

Conduct your Search

Locations (3)

Endor Back Door

Blockade Flagship Bridge

Imperial Holotable

Characters (17)

Lord Maul x3

Darth Maul

Emperor Palpatine x2

Darth Sidious

EPP Vader x3

Boba Fett, Bounty Hunter x2

Mara Jade, TEH

Dr. E. and Ponda Baba

Keder the Black

Grand Moff Tarkin

IG-88 w/ Riot Gun

Vehicles (2)

Blizzard 4 x2

Starships (2)

Zuckuss in ship

Dengar in ship

Weapons (3)

Maul’s double saber x2

Mara Jade’s saber

Interrupts (15)

Imperial Barrier

Blow Parried

I have you now

Maul Strikes x2

Masterful move/ endor occupation

Holonet Transmission

The Circle is now complete

Vader’s Obsession

Control x2

Force Field

Alter Combo

Sense Combo

We must accelerate our plans

Effects (8)

Bad Feeling Have I

Blast Door Controls

The Phantom Menace

Visage of the Emperor

Drop

Mournful Roar

Qui Gon’s End

Presence of the Force

Strategy: ‘

***-6/28

first off, thanks for all the reviews.

2nd, i’d just like to address a couple of points i’ve seen in the reviews for this deck. the space i am not saying for your space that you should deploy on one of their systems and hope they dont come after you, they are meant for beatdowns alone (or at least getting rid of starships). obviously, dont deploy them where there is an xwing w/ lasers and hope he doesnt kill you. watch their space, and find an opening the come in for a kill. dont depend on the space to fulfill battle plan or anything- thats just a bonus. Next, to mighty_maul, winning the podrace is not an issue w/ this deck. sure, this deck may not have the super high destiny like standard LSC decks, but they are on average much higher than a common LS deck, barring LS LSC. fortunately, i have seen no LSC decks in my local meta- if 1 springs up, however, i have a strike blocked and qui gons end if the deck shows up. once in a while the LS wont even have a podracer, so no more complaining about the podrace.



deck strat errata

err…the drain on endor can be cancelled, it just cant be modified thru MF


***-6/14

to patziagos- i like dengar in ship and zuckuss in ship b/c they insure the opponent’s ships will die- bossk just adds destiny.


Ok this is the deck that went undefeated in the May World Qualifiers. For the most part, it has lost an insignificant amount of power from the new defensive shield- it still retains most of its offensive punch. basically this deck wins through big draining and massive beatdowns. This deck has won by 25-30 each of the games in the world qualifers, so the opponent doesnt even get close.

Let’s go through how this deck runs in a game

Turn 1.

begin your podrace; only flash if they have a pod-if they dont, dont bother. You will usually have a Maul, get him down to the generator core- obviously his saber will go down as well if you get it (or Maul Strikes for it). If you have no way to get the saber, then drop Maul to the Generator for the power bonus. Pull either the Endor back door or Blast Door controls (w/ Conduct your Search) and deploy it. Generally, you will want to pull the back door first for faster drains.

Turn 2.

Podrace and drain. if you have a blizzard 4, get it down to the endor back door and pull mara and her saber. if not, try assembling a beatdown team (you have plenty of guys to do this vader, boba fett, tarkin, the list is almost endless of combos you could use). drop an early palpy to one of their sites to slow em down a bit (if you have force). Search for either blast door controls/endor back door and deploy it.

Turn 3.

if they look like they will threaten you at the core, drop dr. e and ponda baba to help out maul and maybe some other support characters.

from this point the game goes in different directions. get your drain at naboo and endor and beatdown the opponent with your beatdown team. obviously, you will have won the podrace so that will definately help some.

Card choices

conduct your search awesome card. lets you set up a big drain (drain of 2 that cant be cancelled, +1 w/ mara’s saber- no lost in the wilderness either w/ blizzard 4). also pulls blast door controls to assure your beatdown.

podracing- can cause early damage and some early retrieval- good for getting back some of that lost force for mauls saber or some interrupts you may have played. generally just a hassle for the opponent to play around the podracing.

Darth Maul- i play 1 of him b/c he can duel in the control phase as well as move phase. great game text as well.

Keder- stop drains- kill off some stupid senator which is a nice bonus (like amidala or palpy)

Tarkin/iggy/boba fett/dr. e.- good beatdown characters to support vader. dr. e and p.boba are exceptionally good at defending the core w/ Darth Maul when he has his saber. consider this

If maul hits anybody ability < 5, they go to used pile, if he hits anbody else, they are lost. can also get iggy/boba on a ship for more destinies.

WMAOP/masterful move combo- pulls your sites and 7s- cancels annoying celebrations.

Holonet- cancels TT and TT combo. lets you get that Visage that you just used. also pulls any imperial from used pile (since they are only 2 emperors- what you do is use 1 for a combat card- which is a destiny of 6- then pull him right back w/ Holonet after combating.

Control x2- great card. if you would like to play w/ control combo instead that is fine i just play w/ this since it is +1 destiny. cancels drains, senses, alters, and that vergenace of the force thing.

Maul strikes- kill off a jedi before they can kill you. useful against force choke decks as you can kill their epp obi or qui b4 they even had a chance. pulls sabers.

Vaders O/ TCINC- handy for beatdowns. vaders O is a bit harder to utilize (b/c of the text), but can easily crush obi wan, since vader has a built in saber.

Sense/ Alter- gets rid of goo nee tay and other crap.

and finally…deck matchups…

vs. WYS

lol i faced this deck my jedi didnt even touch naboo. first turn darth maul at the cantina and he was set for a drain of 4 for remainder of game. palpy vader and his beatdown squad came down as well. play vader’s obsession to kill their luke and look for a gap in their space forces to kill them w/ zuckuss and dengar. save the sidious if they deploy some extra character to naboo.

vs. QMC

usually dont go up and battle unless you have something to stop their dodging around. some useful cards are the circle is now complete. one game (not at the world qualifiers) he pathed a obi to help out w/ this puny force about to get beat down, but i just circled him w/ vader. if you have a sense, great you can cancel that stupid path. just try for major beatdowns, which is farily easy for this deck. cancel their celebration w/ MM.

vs. HB

this deck drains way to quickly for HB- dont let them get a BG site, kick em out and drain.

vs. EBO

let em take space- just drain like crazy on ground on your sites and their sites. look for some chance at getting a beatdown in space w/ zuckuss and dengar.

vs. TRM or any versoin of it.

if you know they are playing some sort of force choke- get dr. e and ponda baba to assist maul right away. DONT get any jedi w/ maul, or they will pull the shield and you get crap drains. instead, get boba fett and iggy to help out.

this is probably the hardest matchup due to the giving up of 5 icons in the start of the game.

other than that, just enjoy the deck.

thanks for reading and all reviews.

arvind ”master chief” bhasker ‘