Droid Deal v 1 0

Title: Droid Deal v 1 0
Author: Adam "Skipray" Nelson
Date: Jun 17, 2002 Rating: 4.5


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Cards:

‘Starting (7)

Fear Is My Ally

TDIGWATT

Cloud City West Gallery

Prepared Defenses

Begin Landing Your Troops

I’m Sorry

Mobilization Points

Defensive Shields (10)

You Cannot Hide Forever

Secret Plans

I Find Your Lack Of Faith Disturbing (V)

Allegations Of Corruption

Come Here You Big Coward

Death Star Sentry (V)

Resistance

There Is No Try

Do They Have Code Clearance?

You’ve Never Won A Race?

Characters (25)

Security Battle Droid x3

SSA-1015

Nute Gunray

4-LOM with Concussion Rifle

Rune Haako

Infantry Battle Droid x2

SSA-719

P-59

OWO-1 With Backup

Battle Droid Officer

3B3-21

SSA-306

Darth Maul

Stormtrooper Garrison

P-60

U-3PO

Lord Vader

Arica

3B3-10

Aurra Sing

IG-88 with Riot Gun

EV-9D9

Effects (5)

Droid Racks

Cloud City Occupation

Forced Servitude

They Must Never Again Leave This City

Dark Deal

Interrupts (6)

There They Are

Twi’lek Advisor x2

Oh, Switch Off x2

Drop Your Weapons

Locations (5)

Bespin

Bespin Cloud City

Cloud City East Platform

Cloud City Incinerator

Cloud City Chasm Walkway

Starships (7)

Bossk in Hound’s Tooth

Boba Fett in Slave 1

Imperial-class Star Destroyer(V)

Executor

Obsidian 7

OS-72-1 in Obsidian 1

Obsidian Squadron TIE

Weapons (5)

Battle Droid Blaster Rifle x2

Maul’s Lightsaber

Vader’s Lightsaber

Aurra Sing’s Blaster Rifle

Strategy: ‘

This is a TDIGWATT deck featuring droids, though there are enough other characters to provide heavy support. I should be able to flip quickly to set up a maximum of damage for my opponent. I am not starting Secret Plans because I can use the defensive shield if necessary.

Cards I would like to add

Mara Jade, TEH

Mara’s Lightsaber

Chimaera

Grand Admiral Thrawn

Cloud City Downtown Plaza

Card Explanations

Begin Landing Your Troops This card allows me to pull a docking bay while adding to the forfeit of my two Nemoidans and making them immune to Goo Nee Tay.

Chasm Walkway Good 2/1 site.

Early Game

Use I’m Sorry and Mobilization Points before activating to pull the Incinerator, Chasm Walkway, and Executor. Pull the landing platform and Dark Deal or Cloud City during your deploy phase, and get at least one character out. Try to set up Dark Deal by your third turn, then focus on getting the Occupation going. Pull CC Occupation before you flip.

Mid Game

Use Droid Racks and the Incinerator to keep your droids coming while using them to drain and attack your opponent. It is important to hurt your opponent’s strategy, but make sure to keep yours going. If your opponent cancels Dark Deal, battle as often as you can to damage your opponent.

End Game

Continue draining and battling, and you should win.

Matchups

Profit- Drop Arica and Aurra to the AC and hold your opponent off as long as you can. Although he or she will retrieve a lot once he or she flips, you will be doing a lot of damage every turn by the time that happens.

LSC Put Maul and Vader out to Naboo as soon as you can. Your destiny isn’t as high, but keeping your opponent from draining while you are doing a lot of damage through the Deal and the Occupation makes a difference.

HB/EBO This is a tough matchup because of the weak space in this deck. Set up Dark Deal and try to get Occupation going, but don’t be surprised if you can’t flip.

MWYHL This is tough because your drain modifiers can easily be canceled, so focus on Occupation and battle damage.

Thank you in advance for your suggestions.