Quiet Macking of Cloud city

Title: Quiet Macking of Cloud city
Author: Chris "Golfercwm" McCoy
Date: Jun 19, 2002 Rating: 4.0


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Cards:

‘Starting(8)

Quiet Mining Colony/Independent Operation

Bespin

Cloud City Guest Quarters

Menace Fades

Keeping the Empire Out Forever

Squadren Assignments

HFTMF

AUAOF

Ten D shields

Characters(17)

Obi Wan Kenobi, Jedi Knight x2

Dash Rendar

Captain Panaka

Qui Gon w/ Stick

Qui Gon Jedi Master

Luke w/ Stick

General Jar Jar

Liea Rebal Princess

Lando w/ Blaster pistol

Lando Cal. Scoundrel

Corran Horn

Chewbacca Protector

Padme

Han w/ Blaster

Wedge Antilies RSL

Luke Skywalker Jedi Knight

Effects(8)

Bacta Tank

Goo Nee Tay

Cloud City Celebration

Projection of a Skywalker x2

Obi Wans Apparition

Honor of the Jedi

They Win This Round

Interrupts(14)

Path of Least Resistance x2

Path or Least Resistance/Reveled

Out of Commission

Out of Commission/Transmission Terminated

Out of Noware

The Signal x2

A Jedi’s Resilience

Run Luke Run

Off the Edge x2

Escape Pod V

Alter/Friendly Fire

Starships(6)

Home One

Red Squad 1

Red Leader in Red 1

Outrider

Gold Leader In Gold 1

Liberty

Locations(3)

Cloud City Docking Bay

Cloud City West Gallery

Cloud City North Corridor

Weapons(3)

Anakins Lightsaber

Qui Gons Lightsaber R3

X-Wing Laser Cannons

Admirals Order(1)

Concentrate All Fire

Strategy: ‘

This deck can usually flip by the second or third turn because i usually get three or four characters in my starting hand and a path so i can drop them for the early flip i just draw to get a ship or two if i didn’t get one in the starting hand. Once you get the flip the game gets easy, because each turn you get out the ships you need to hold bespin for menece fades and battle plan sheild. With concentre fire and the guns on wedge and dash and something esle can put up a pretty good fight to hold bespin. Drop whatever aliens you find or draw at your more important sites so they can’t modify them. Then use signals to get celebration if you don’t already have it out and look for off the edge. If they come to cloud city you must be controling north corridor so you can put they win this round on the site then cancel the drain. Then drop on them for even more retrevial.

Matchups

HDJTJ- Just try to cancel visage and then go on the executor and drain because you can run around with path.

LCS- dunno never played against it

Court- drain and if they come to cloud city don’t deploy the DB so they can’t leave if they capture some of your people.

Senete- Menece fades kills this deck just concentrate on keeping it alive

Endor Ops- same thing as senete and try to control like one or two endor sites so he can’t even flip

ISB- just make sure you got menece fades running and keep aliens at you CC sites so he cant reduce your drains