TDIGWATT/PIDAIAF CC Dark Deal Deck

Title: TDIGWATT/PIDAIAF CC Dark Deal Deck
Author: Chris "Fred" Davis
Date: Jun 19, 2002 Rating: 4.5


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Cards:

‘Defensive Shields

use any that you like

Starting 7 cards

1x This Deal Is Getting Worse All The Time/ Pary I Don’t Alter It Further

1x Prepared Defenses

1x Combat Response (1st effect)

1x Imperial Arrest Order (2nd effect)

1x I’m Sorry (3rd effect)

1x All Wrapped Up

1x CC Port Town District (starting site)

Locations 6 Cards

1x Bespin

1x Bespin Cloud City

1x CC East PLatform Docking Bay (pull out with IMperial Arrest Order)

1x CC Carbonite Chamber (pull out with I’m Sorry)

1x CCChasm Walkway

1x CC Casino

Characters 22 Cards

1x Lord Vader

1x Grand Moff Tarkin

1x Grand Admiral Thrawn

1x Admiral Piett

1x Trooper Davin Felth

1x Sergeant Tarl

1x Corporal Drazin

1x DS-61-2

1x DS-61-3

1x DS-181-3

1x DS-181-4

1x Lando Calrissian

1x Lobot

6x Cloud City Trooper

1x Boba Fett, Bounty Hunter

1x IG-88

1x Darth Maul With Lightsaber

Starships 10 Cards

1x Chimaera

1x Avenger

2x Imperial-Class Star Destroyer (V is possible)

1x Black 2 (V)

1x Black 3

1x Saber 3

1x Saber 4

1x OS-72-1 In Obsidian 1

1x OS-72-2 In Obsidian 2

Vehicles 4 Cards

1x Blizzard 2

1x Tempest 1

1x Blizzard Walker

1x Combat Cloud Car

Weapons 1 Card

1x Vader’s Lightsaber

Effects 3 Cards

1x Dark Deal

1x Cloud City Occupation

1x Expand The Empire

Interrupts 7 Cards

5x Dark Maneuvers & Tallon Roll

2x The Empire’s Back

The Basic idea is to get Dark Deal out as fast as you can but don’t flip the objective until you have CC occupation in your hand. This is important becasue if your opponent cancels your forcedrains (maybe using JT#1) you still need to be able to dish out the force loss.

Use Combat Response to get your fighters down at Cloud City and Maybe a few at Bespin. Deploy the destroyers at Bespin and move em around if you want jusst make sure to control Bespin so that CC occupation still works. Use DM / Tallon Roll to stop any starfighters from battling you. (use the Sabers to Tallon Roll if you can)

You might want to hold Vader, Boba Fett, and Tarkin in your hand if you feel your opponent may leave a person unprotected. If they do then they’ll get a nasty suprise (3 destiny and you cancel one).

Deploy Expand The Empire on Port town district. This means that alien deploy -1, are power +1 and force drain +1 at 3 different sites.

Deploy CC troopers for 1 force quickly to get Dark Deal Down as fast as you can.

Remember, Dark Deal is canceled if opponent OCCUPIES four Bespin locations and Cliud City Occupation is canceled if opponent CONTROLS Bespin.

Strategy: ‘

The Basic idea is to get Dark Deal out as fast as you can but don’t flip the objective until you have CC occupation in your hand. This is important becasue if your opponent cancels your forcedrains (maybe using JT#1) you still need to be able to dish out the force loss.

Use Combat Response to get your fighters down at Cloud City and Maybe a few at Bespin. Deploy the destroyers at Bespin and move em around if you want jusst make sure to control Bespin so that CC occupation still works. Use DM / Tallon Roll to stop any starfighters from battling you. (use the Sabers to Tallon Roll if you can)

You might want to hold Vader, Boba Fett, and Tarkin in your hand if you feel your opponent may leave a person unprotected. If they do then they’ll get a nasty suprise (3 destiny and you cancel one).

Deploy Expand The Empire on Port town district. This means that alien deploy -1, are power +1 and force drain +1 at 3 different sites.

Deploy CC troopers for 1 force quickly to get Dark Deal Down as fast as you can.

Remember, Dark Deal is canceled if opponent OCCUPIES four Bespin locations and Cliud City Occupation is canceled if opponent CONTROLS Bespin.

Against . . .

Hidden Base - Probe if you want but they will have to come after you if you get your drains going. Just Tallon Roll the starfighters and you should be fine.

Quite Mining Colony - Convert their locations and only deploy Lando and Lobot at the same time so that they can’t be converted. They will Probally just deploy clouds so move your TIEs in and Tallon Roll them and then drain tehm for 2. If they use Cloud Cars then just hold the lands and the System.

Mind What You Have Learned - JT#1 will cancel your drain modifiers so just go strait out for CC occupation. Deploy Dark Deal if you want the power modifiers.