Saber combat my way

Title: Saber combat my way
Author: Mike "Quione" Noneofyourbusiness
Date: Jun 24, 2002 Rating: 4.0


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Cards:

‘Starting

We’ll Handle This/Duel of the Fates

Palace Generator Core

Theed Palace Generator

Inner Strength

Podrace Prep

Podrace Arena

Anakins Podracer

Boonta Eve Podrace

Squadren Assignments

An Unusual Amount of Fear

Characters

Captain Han

Mirax Terrik

Tat Obi x2

Ref 3 Qui gon x2

Dash Rendar

Tat Padme x2

Luke Skywalker, JK

Ref 3 Lando

Chewie w/ Blaster

Firgin D’an

Artoo & Threepio x2

Joh Yowza

Effects

Beggar

Eject Eject x2

Menace Fades

Lightsaber Proficiency

Goo Nee Tay

Interrupts

We’re Doomed x2

Endor Celebration

Life Debt x2

Jedi Presence

Alter

Blaster Deflection

Weapon Levitation x2

Artoo I have a bad feeling about this x2

The Signal

Run Luke Run x2

Thank the Maker x3

Strike Blocked x2

Ships

Outrider

Millennium Falcon

Weapons

Ref 3 Obi lightsaber

Ref 3 Qui-gon lightsaber

Lukes Lightsaber

Intruder Missle x2

Other

I did it ‘

Strategy: ‘

yeah, this is one weird deck, but hear me out, you might like it

This is combat, but its more designed to hurt the opponet through various strange and unorthodox strategies, all the while setting up huge drains on naboo via saber proficiency and lukes saber.

the deck can do many things, so just play as the situation dictates

Card choices

Han, chewie, and arto & threepio make up my own ”super falcon” which will draw 3 (chewie adds one when with 3PO) battle destiny in of itself (5 with life debt) and stops the opponet from drawing any battle destiny (via the pullable artoo i have a bad feeling about this)

Dash works in as backup, or for a beatdown against one lone destroywer or tie.

Mirax allows recycling of artoo i have a bad feeling about this

Firgin d’an allows for retrevial, and to help stop destiny tracking (or at least make it a bit more difficult, since you dont actually have to use him every turn)

Artoo & Threepio make this deck work. Thank the maker lets you retrieve force repeatedly. They let you cancel battle destiny with a card they actulaly pull, and they make were doomed work

chewie w/ blaster adds destiny when with 3PO

Were doomed is totally tech~ halves all retrevial (rownd down) which means you lose no force from drains of 1, 1 force from drains of 2, and 1 force from drains of 3. Played in a close game and you will almost always win

Padme - Pulls obi

Obi - isnt a jedi so he can initiate while objective is flipped. Works as a shock troop (especially when the opponet thinks hes safe since your jedi cant battle)

Joh Yowza - Makes the opponet nervous about drawing destiny. ”Jam” a vader or a maul and you cripple them (until he dies anyway)

Lightsabers - Add to drains (except qui gons, but hes your combatant anyway, so its ok)

Run luke, run - pile all your jedi at one naboo site, and all your other characters at the other. they attack the ”weaklings”, you pull luke over, cut someone in half, and smile like a bastard. Or you can just initiate if they deploy but dont battle (who knows why they wouldnt)

Artoo i have a bad feeling about this -

Makes the ”super falcon” really nasty

Life debt - makes ”super falcon” rule

Weapon levitation - gives obi a weapon (if being used as a shock troop) or just pulls your sabers

Blaster deflection - makes the opponet unable to chop your jedi in half

Eject, eject - kills executor. poor man’s lateral damage, lets you beat down executor

Saber profiencey - More drain-helping

Suggestions appreciated ‘