Why you shouldnt use the new LS obj

Title: Why you shouldnt use the new LS obj
Author: Walter "Walter" Cowart
Date: Jan 26, 2000 Rating: 4.5


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Cards:

‘Locations(7) Tatooine TatooineJabba’s Palace JPEntrance Cavern JPAudience Chamber JPDungeon JPDroid Workshop JPRancor pit

Ships(5) Zuckuss in Mist Hunter x2 Dengar in Punishing one Bossk in bus Jabba’s Space Cruiser

Weapon(1) Mara Jades Lightsaber

Creatures(1) Bubo

Characters(17) Mara Jade x2 Jabba the Hutt Jabba Boba Fett w/gun x2 Djas Puhr Brangus Glee Boelo Chall Bekan Outer Rim Scout x2 Galid IG-88 w/gun x2 4-Lom w/gun x2

Effects(10) There’ll be Hell to pay Resistance Battle Order No Bargain Bad Feeling Have I Scum and Villany x2 Tatooine Occupation Presence of the Force Secret Plans

Interrupts(19) Twi’lek Advisor x3 None Shall Pass x2 Elis Helrot x2 Alter x2 Control x3 Masterful Move Monnok Hidden Weapons Hutt Smooch Imperial Barrier Shocking Revelation Conbat Rediness ‘

Strategy: ‘

Always start Tatooine/Combat Rediness/Jabba’s Palace as it sets up excellent activation that increases fairly quickly. You automatically have both theaters in which to battle(the deck’s strength). Pull sites every turn and find needed effects(not hard w/3 twi’lek). Deploy characters and ships when appropriate(you can set up large drains/occupation fairly quickly if facing something non-interactive). Battling becomes way more advantageous with Scum and Villany and is therefore encouraged(be it large or small you willalways benefit more.

Breakdown The characters are either selected for their high ability or specials skills that increase battle destiny/force activation/force drains. Being able to fire multiple weapons and draw more destinies will turn almost any battle in your favor. I consider the Outer Rim Scout a sort of ‘filler’ as they are a good addition to space as well as ground(with upwards of 6 forfeit).

The space array consists of only 5 ships but thats enough w/the retrieval backing it. 2 Zuckuss in mist hunter simply because its the best ship in the game(even better w/ECC 4-Lom on it).

The effects are either crucial to how the deck works or are crucial to beating good decks. Most are immune to alter and the ones that arent are protected through interrupts.

Interrupts are pretty self-explanitory too. Elis allows you to devote to the Audience Chamber while still having beatdown power through transport. None Shall Pass and Imperial Barrier for defense and control(great when constantly being retrieved)and alter for SAC defense/effect elimination.

vs.Hidden Base Set up a drain or two at JP and go to them. Jabba in his cruiser along with the other ships and multiple destinies will win this one. If they have a ground assault it will prove too weak in the end. I don’t use Security Precautions due to the recent lack of ‘good’ Hidden Base in my area. If this changes the card will be added.

vs.Mind What you Have Learned Get Bad Feeling and No Bargain out quick. They will have to come to you if they hope to win and you can then proceed to murder them. Landing on Dagobah and killing Yoda/Leia to cancel Great Warrior is even possible(hehe)

vs.Throne Room/Nudj Almost the same as above except this deck is a little faster. Shock will handle Oola and Revolution doesn’t hurt at all. Again No Bargain and Bad Feeling will be key.

vs.Ops Battle Order helps alot but this could become a tough fight none the less. You’ll have to go to them and battle as much as you can(and quickly). Tatooine Occupation can’t be modified by the flip of their objective therefore increasing the damage to ‘above average’. In the end the retrieval will let you come out on top.

vs.New EJP Objective Convert the palace right off the bat and then 1st turn convert the Audience Chamber. This decktype is weak and is hurt even more by my decks start. There should be no reason why you should lose to this deck.

If they start Obi-Hut and convert my JP I could have problems but It isn’t popular and I still think I could pull off a win.

This deck is very flexible and can win every game if played right.

Enjoy Walter