G-Scum

Title: G-Scum
Author: Keith "Gen" Watabayashi
Date: Nov 29, 2002 Rating: 4.5


--------------------------------

Cards:

‘Starting Effect(1)

Fear is my Ally

Objective(1)

My Kind of Scum

Locations(5)

TatooineDesert Heart (s)

TatooineJabba’s Palace (s)

Jabba’s Palace Audience Chamber

Jabba’s PalaceLower Passages

Jabba’s Sail BargePassenger Deck

Characters(23)

Gailid

Ephant Mon

Boelo

Bib Fortuna

Mighty Jabba

Mercenary Pilot

Rodian [v] x2

Guri

Dr. Evazan & Ponda Baba

Prince Xixor

Chall Bekan

IG-88 w/Riot Gun

4-Lom w/Concussion Rifle

Bossk w/Mortar Gun

Dengar w/Blaster Carbine x2

Boba Fett w/Blaster Rifle x2

Greedo [v] x4

Effects(9)

Well Guarded (s)

Power of the Hutt (s)

Ket Maliss [v] (s)

Molatar [v] (s)

Hutt Influence

Bad Feeling Have I

First Strike

Scum & Villainy x2

Starships(4)

Bossk in Hound’s Tooth

Zuckuss in Mist Hunter x2

Stinger

Interrupts(16)

Prepared Defenses (s)

Stunning Leader x2

None Shall Pass x2

Imperial Barrier

Ghhk

Masterful Move & Endor Occ.

Abyssin Ornament

We Must Accelerate Our Plans x2

Sniper & Dark Strike

Res Luk Ra’uf

Oo-ta Goo-ta Solo [v]

Jabba’s Through With You x2

Vehicles(1)

Jabba’s Sail Barge ‘

Strategy: ‘

There really isn’t much to explain with this deck. The deck is MKOS mains with virtual cards. Just imagine the speed of MKOS with the ability to pull your rep once per turn. Use Rodians to pull Bounty Hunters to set up in Jabba’s Palace or to go fight elsewhere.

Interrupts

Your imterrupts are divided into three categories Search, anti-battle, battle. Oo-ta-Goo-ta Solo is raw power, but you bounty hunters shouldn’t be alone that often, and is they are you have defenses for them. Res Luk Rauf works with Greedo, Bossk, and Boba, all of which you use, so it becomes huge, and Jabba’s Through With You is a no brainer.

Characters

Your characters are divided into four categories Palace Crew, Support Crew, Non-Uniques, and Bounty Hunters. That should explain the characters I use, and the support group consists of Xixor, Guri, Chall, and Dr. E. I like these guys because Chall is a triple threat, helping deploy costs, searching, and piloting. Dr. E is obvious, and so are Xixor and Guri. Also, all of your characters work with Molater, so Goo Nee Tay never becomes a factor.

Effects

The only real important thing to note here is Ket Maliss, who says that “Once Per Turn take into hand Greedo, etc.etc.” This means that you should always have the oppurtunity to cancel force drains/battle destinies, a great combo with Guri. Against decks like WYS and QMC, the Guri-Ket Maliss-Greedo space fodder is a great combination. (Get Guri in space, pull Greedos and cancel destiny until you run out, put him on the ship and forfiet him, battle your next turn, retrieve him, then search for him on your opponent’s turn).

Starships/Vehicles

Do I really need to explain this?

Locations

See above statement

Changes I would make

Something I have considered is taking out the Sail Barge/P. Deck/M. Pilot combo, and replacing it with 2 docking bays (Ket Maliss pulls them) and another Guri.

If Combat is big in your area, turn the deck into a Hidden Weapons deck. Really easy, just add two Jodo Kasts and two copies of the interrupt, maybe put in more Rodians, and capture away.

Really thats all I want to say, the posting of this deck is really for my own benefit (have the decklist) and I would like ideas/opinions on it, so let me know what you honestly think.

Keith “Gen” Watabayashi ‘