Versatile Mains and Toys V 2 0

Title: Versatile Mains and Toys V 2 0
Author: Brad "Uncle Chall" Vogel
Date: Jan 28, 2000 Rating: 3.5


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Cards:

’ A Non-Objective deck which aims to beat down the opponent in typical M+T powerhouse style. Cards Locations(9) Death Star(SL) Endor Back Door Endor Cloud City Downtown Plaza Kashyyyk Hoth Def. Perimeter Hoth Wampa Cave Hoth Ice Plains Coruscant

      Characters(16)
      2 Darth Vader
      1 DVDLOTS
      2 Mara Jade
      2 Grand Moff Tarkin
      DS-61-2
      DS-61-3
      Admiral Ozzel
      ECC IG-88
      Officer Evax
      Lt. Cabbel
      Commander Nemet
      Dr. Evazan
      Commander Igar

      Weapons(3)
      2 Vader's Saber
      Mara's Saber

      Vehicles(2)
      Blizzard 2
      Tempest 1

      Starships(6)
      2 Dreadnaughts
      Dengar in Punishing One
      Boba Fett in Slave 1
      Bossk in Hounds's Tooth
      Zuckuss in Mist Hunter

      Creatures(1)
      Bubo

      Interrupts(13)
      3 Sense
      3 Twi'lek Advisor(SI)
      2 Torture
      Sniper
      You Are Beaten
      Those Rebels Won't Escape Us
      IJASKAW (This card rocks)
      Alter

      Effects(10)
      Security Precautions
      CHYBC
      Battle Order
      Lateral Damage
      2 Presence of the Force
      Oppressive Enforcement
      2 They'll be Hell to Pay
      Imperial Arrest Order

Strategy: ‘

      This is my updated M+T deck with 6 new cards.  OE and the grapplers were put in to combat all the nasty rebel interrupts these days.
      YAB, Sniper, and Alter are all useful cards as well.
      I created which combines power with versatility along with other
      elements such as force choke. It combines ideas I've read about in Decktech as well
      as my own experiences. The strategy is simple. Go to where they are and take them
      out. For non-interactive decks, use the force draining locations in the deck. I prefer
      not to use objectives in M+T and needed quick force while also having a starting
      effect, so the Death Star fits the bill nicely. Nemet shuts down reacts while
      IJASKAW stops Landing Claw and Undercover. Against Jedi Training,
      try to invade Dagobah quickly while setting up your own
      force drains. Against Hidden Base, start Security Precautions and use your powerful
      starships. Anything else is your call on what to start with. I like using senses to
      cancel whatever interrupts come my way in order to establish control. Everything else
      is pretty basic and easy to figure out. Note that I do realize that there are a lot of
      decks like my one here, but I feel since this isn't Hunt Down and prefers controlling
      interrupts while also having some key elements of its own like Sense and Nemet,
      that it's an effective as well as creative deck. Thanks for reading,

      Uncle Chall