Our profit margins are up 5-fold

Title: Our profit margins are up 5-fold
Author: brad "swccguy" eier
Date: Feb 3, 2000 Rating: 4.0


--------------------------------

Cards:

‘objective1 YCEPBT/OBD

interrupts17 Signal (start) grimtassh sorry about the mess i know dont forget the droids courage of a skywalker life debt someone who loves you run luke, run smoke screen glancing blow fallen portal weapon levitation i’ve got a bad feeling about this shocking information sense alter

effects9 scramble draw thier fire traffic control a gift tatooine celebration battle plan ultimatium no disentegrations do, or do not

characters18 han solo (start) han w/blaster master luke x2 obiwan ben kenobi dos boussh chewbacca ecc chewie lando w/gun tamtel skreej artoo threepio r-3po orrimarrko jeron webb boshek

locations7 tatooine audience chamber jabbas palace tosche station docking bay 94 spaceport docking bay yodas hut

weapons/devices3 obiwans saber anakins saber landing claw

ships5 red leader in red 1 gold leader in gold 1 spiral tantive IV falcon ‘

Strategy: ‘

Rescue han, retrieve some, try to set up celebration, use the flipped objective to make the opponent lose force, counter their deck. if they put pilots at the chamber, start scramble. you can start do or do not if they play heavy SAC.

in response to crushers review you’re right about setting up celebration, but the good thing about this deck is you don’t need celebration to win. if you get it set up, good, if not you can still win vs most stuff. i played this deck and went 2-1 at the city championships and i didn’t use any celebration. the most recent version of this deck, which i msy post soon, uses tunnel vision to help get stuff out.

vs.hdadtj 2 obis, 2 lukes, 2 leias in a battling deck will keep the objective’s ‘0’ side up. also with the obj. and tat celebration, i can retrieve all the force i lose to visage. spies will cancel visage. also i have courage of a skywalker and glancing blow for dueling.

vs.isb a gift works well if they play 20 ors, also i can spread out on tatooine, retrieve 5 a turn while they lose 5 a turn plus more from my force drains.

vs.cotvg i’ve never played cotvg, but if i did, i’d try to rescue han before they get set up at the chamber. then use mains and stuff to battle them.

vs.cctthey freeze whoever, i lose 8 force, next turn flip the obj, retrieve 10. while they try to get to the chamber, i set up my beatdown crew on tatooine, and spread out the mains so they lose force from the objective.

vs.tdigwatt i may need to go to bespin to fight, but send a few mains there, spread out on tatooine, set up celebration and flip obj, thats a 10 force swing every turn ( i retrieve 5, they lose 5)

vs.raltirr pick and choose your battles. this is why threepio is in here he makes cards like DOS immune to bad feeling have I. also have spies. for instance, you put jeron webb in the falcon at ralltiir. then you deploy some good pilots on it, and move webb over to be a passanger. try not to let them flip. also, bad feeling have i is cancelled when i flip.

vs. a space deck use battle plan to slow drains. if needed, all your characters can fit on your ships.

vs.cpi rescue han asap, shuttle up/ get all your mains into space, drain at the other systems they put out while they try to blow up tatooine.

vs. numbers-start resistance. flip asap and drain fast. use mains to beat on thier high destiny guys.

vs. ops start battle order. drain, battle, win.

this deck has been modified a lot from its first time. let me know any suggestions.