DDeal with Walkers / Vader is Impossible

Title: DDeal with Walkers / Vader is Impossible
Author: Fabien "Red 71" Jacques
Date: Feb 5, 2000 Rating: 3.5


--------------------------------

Cards:

‘Objective (1) This Deal Is Getting Worse All The Time/Pray I Don’t Alter It Any Further

Locations (7) Bespin Bespin Cloud City Cloud City Casino Cloud City Downtown Plaza Cloud City East Platform (Docking Bay) Cloud City Port Town District Cloud City Upper Walkway

Characters (18) 4-LOM With Concussion Rifle Bane Malar Captain Needa Commander Igar Darth Vader Darth Vader, Dark Lord Of The Sith Djas Puhr DS-61-2 Grand Moff Tarkin IG-88 With Riot Gun Lieutenant Arnet Lieutenant Cabbel Lieutenant Commander Ardan Lieutenant Watts Major Marquand Mara Jade, The Emperor’s Hand Navy Trooper Vesden Officer Evax

Vehicles (7) Blizzard 2 Blizzard Scout 1 Tempest 1 Tempest Scout 1 Tempest Scout 2 Tempest Scout 5 Tempest Scout 6

Starships (7) Avenger Boba Fett in Slave I Bossk In Hounds Tooth Dengar In Punishing One OS-72-1 In Obsidian 1 OS-72-2 In Obsidian 2 Zuckuss In Mist Hunter

Interrupts (9) Alter x2 Shocking Revelation Trample x3 Twi’lek Advisor x3

Effects (10) Battle Order Cloud City Occupation Come Here You Big Coward Dark Deal Imperial Arrest Order Oppressive Enforcement Secret Plans Security Precautions There’ll Be Hell To Pay x2

Weapons (1) Vader’s Lightsaber ‘

Strategy: ‘

This is the first attempt and the first version of this deck, so don’t be too hard and be constructive please.

This is a drain/battle deck. But the most interesting part is the followong opponent must come to you. If not, you’ll drain him with Dark Deal and cause lot of damage with CC Occupation. So he must come, and you can fight him ‘at home’.

Start with Secret Plans and Oppressive Enforcement. With Alters and the 2 stacks, you’ll counter Senses, nasty interrupts et cancel most of light effects. Try to get the other effects as soon as possible, and put your Deal. Defend the Deal with Walkers, the reacting ability is awesome

When your Deal is activated, you can let an alien with abiltiy 4 alone. He’s often power +4, or 6. And you can react with others walkers… Huge. ‘