The Emperor s War Machine

Title: The Emperor s War Machine
Author: Mike "Iceman" Fitzgerald
Date: Aug 29, 1999 Rating: 4.5


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Cards:

‘Locations ( 9 )

Death Star ( SL ) Coruscant 3rd Marker 5th Marker Kiffex Kashyyyk Endor CC DTP CC PTDistrict

Characters ( 21 )

Darth Vader x2 Choke Vader Grand Moff Tarkin x2 Admiral Motti Sergeant Barich Officer Evax Commander Nemet Captain Lennox Lt. Pol Treidum Lt. Arnet Lt. Grond Admiral Ozzel Commander Praji Warrent Officer M’kae DS-61-2 DS-61-3 DS-61-4 Major Marquand CC Lambda shuttle grabbing pilot guy

Vehicles/ St’ships ( 17 )

Bus V’s Shuttle Dreadnaught x3 Avenger Devastator Tempest Scout 1 Blizzard Scout 1 Blizzard 2 Tempest 1 Tempest Scout 1 Tempest Scout 3 Tempest Scout 4 Tempest Scout 5 Tempest Scout 6 Tempest Scout

Effects ( 11 )

Secret Plans CBHYBC Hell2Pay Security Precautions Imperial Arrest Order Battle Order Reactor Terminal First Strike ABC2 The Universe Resistance Broken Concentration

Interrupts ( 2 ) Twi’lek Advisor x2

Strategy: ‘

Addendum I’m not sure if I typed Ability Ability Ability in but if it isn’t on the list then take out a pilot. I’m also trying to fit in an Imperial Decree. Not your typical Mike Fitzgerald deck ;) You must be thinking what the heck is that ? Well this deck is incredibly strong. SAC doesn’t do jack. There is like 3 cards that are immune here ,Sense could only mess with reacts and chances are if they are using a good amount of senses then they’ll be grouped together and you won’t need to react. You can hold your own toe to toe with any deck. You’ll particularly notice that EPPs are pretty helpless versus this deck. Keep your pilots on the Walkers and IAO up and you can push them around at will. Battle Order is HUGE in this deck. Set up a solid force at both ground and space and while they are scrambling around trying to set up drains while paying you will be able to get card advantage on them by draining for free and dumping guys and sites followed by guys and sites. Ability Ability Ability is a major game breaker.

v. Ops- Start Battle Plan. You can mess around on their planet , try to set up ABC2theUni ASAP. Set up a few drains on the side and protect ABC. You can harass them like crazy and it’ll be an excellent game.

v. MWYHL- Broken Concentration start will hurt them and you can set up Walkers and pilots. Like I said , ‘ Suprise Assault what ? ‘ . Secret Plans and CBHYBC should be able to bring them out and you can punish them when they do.

v. Mains and Toys- Spread out, Imperial Arrest Order will do most of the work here. Battle Plan kinda forces the EPPS to chose Space or ground and with them out of one of the theatres you’ll be fine.

v. Yavin 4 w/ or w/o Revo- Death Star w/ Sec Pre or IAOrder will make them play pretty careful. Basically like Mains and Toys.

v. Hidden Base- Death Star , Security Pre , Battle Plan will usually slow down HBase. Grapple Organized Attack and YOU WILL BE ABLE TO OUTLAST AN X-WING SWARM )

v. anything else- I dunno I think that is all you’ll probably see. Its about a simple as a deck as you can build.

Miscellaneous Notes Don’t underestimate the power to look through your reserve. You can use the Lambda shuttle to go get V’s Shuttle and M’kae to search for something. Lennox and Secret Plans look for stuff too. Also , once you get First Strike rolling in this deck it is gonna be a long ride for the Rebels.’