Super Hunt Down
Title: Super Hunt Down
Author: Chris "Jedi Taboos" Praskac
Date: Feb 10, 2000
Rating: 4.0
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Cards:
‘Objective Hunt Down
Locations (9) Executer Meditation Chamber Executer Holotheatre Endor Back Door Endor Forest Clearing Tattoine Jundland Waists HothDefensive Perimeter CCDowntown Plaza CCPort District Tattoine Lar’s Moisture Farm
Characters (15) Darth Vader x4 DLOTS x2 Mara Jade Commander Igar Officer Evax Grand Moff Tarkin Jabba The Hutt x2 4-LOM w/Rifle Boba Fett w/Rifle IG-88 w/gun
Starships (4) Bossk in Hounds Tooth Executer Zuckuss in Mist Hunter Devastator
Interrupts (20) Imperial Supply x5 Limited Resources Twilek x2 I Have You Know x2 Evader Torture x2 Alter x3 Sense x3 Masterful Move Monnok
Effects (7) Come Here You Big Coward First Strike Crush the Rebellion Bad Feeling Have I Security Precautions Visage of the Emperor x2
Weapons (1) Mara Jade’s Lightsaber
Vehilces (2) Blizzard 2 Tempest 1 ‘
Strategy: ‘
When starting a game with this deck it is very important to get Vader out as soon as possible…hopefully first turn. If they give you one force start Security Precautions so if you have Vader you can deploy him right away. If they start something that gives you two force start Bad Feeling. It depends their starting stuff so act accordingly. To win with this deck it quite simple. Get Vader out and keep Visage alive. If you get 1st turn Vader to any of your locations you hit them quick and hard. The supplies are for obviously force activation. Gettling them early really helps but in late game situations are useless. This deck over time hardly ever looses due to it’s flexability. TJ Holman & I played a version of it that won us the Ramapo Team Toruney in Coruscant. Try it out. ‘