Chokechain

Title: Chokechain
Author: TJ "Techmaster" Holman
Date: Feb 11, 2000 Rating: 4.0


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Cards:

‘Locaitons(7) Death Star Death StarWar Room Coruscant Hoth5th marker Hoth7th marker ExecutorMed Chamber DagCave

Chracters(15) Darth Vader Darth Vader,Dark Lord of the Sith Vader w/ 2x Mara Jade Grand Moff Tarkin Admiral Motti Commander Igar Captain Needa IG 88 w/ Officer Evax Admiral Ozzel 2x Stormtrooper Cadet (tech-on walker with leader pilot (all my pilots are leaders) he makes it so that the walker never dies if the draw >4 he handles attrition) Septoid droid (same theroy as cadet only he gives me staying power in space)

Vehicles(2) Blizzard 2 Tempest 1

Ships(4) Executor Boba Fett in Zuckuss in Avenger

Weapons(2) Maras saber Vaders saber

Interrupts(21) Masterful Move (need to stop holotable drain) 2x Torture 3x Evader (revo is real big here, if it isnt big in your area replace one with an I have you now, I also like this to save vader) Limited Resources 3x Twi Lek Dark Collaboration (anti barrier and motti w/ tarkin) 2x Sense 2x Alter 2x You are beaten Projective Telepathy Elis Helrot Weapon Levitation Shut Him Up or Shut Him Down(bacta tank is really the only effect that pisses me off, plus if wise advice is out alter doesnt really stop the tank)

Effects(9) Security Precautions Bad Feeling Have I Crush the Rebellion Lateral Damage Reactor Terminal Comer Here You Big Coward Empires New Order (this beats ops, I just wont deploy mara jade against em) Battle Order Secret Plans ‘

Strategy: ‘

Start Death Star and whatever interrupt is necesary (secret plans vs profit, bad feeling vs. mwyhl, crush the rebellion vs. obis hut or yavin 4, sec precautions vs. all others). Then go beat they ass whereever they are and never give em force. They wont be able to do much with such crappy activation they will have and all your guys will stay on the table from battles. Oh yeah get reactor terminal out fast too. ‘