Guns Blazing

Title: Guns Blazing
Author: James "Wraith One" Hsu
Date: Feb 14, 2000 Rating: 4.0


--------------------------------

Cards:

‘Starting Careful Planning Cantina Mos Eisley

Locations Yoda’s Hut Hoth War Room Rendezvous Point Yavin 4 HQ Yavin 4 War Room Chief Chirpa’s Hut

Characters Master Luke Luke w/ saber x2 Obi-Wan Kenobi x2 Ben Kenobi x2 Harc Seff Chewie w/ gun Leia w/ gun Han w/ gun Tawss Khaa Melas Orrimaarko

Starships/Vehicles Red Leader in Red 1 Gold Leader in Gold 1

Weapons/Devices Obi’s saber x2 Landing Claw x2

Interrupts Sense x3 Alter x4 Transmission Terminated x2 Tunnel Vision x2 Gift of the Mentor Nabrun Leids x2 Slight Weapons Malfunction Clash of Sabers Free Ride Rebel Barrier x2 Blaster Deflection Endor Celebration Shocking Information Put That Down x2 Out of Commission Sorry About The Mess Glancing Blow Courage Of A Skywalker

Effects Mechanical Failure Bacta Tank Order To Engage ‘

Strategy: ‘

Start with Cantina and Mos Eisley. The true power of this deck is in getting the Cantina shuffle going very quickly. I don’t use the Obi’s Hut/Tosche start because I prefer to get big drains early. Obi or Luke should be on the table 1st or 2nd turn. This deck generates lots of force (start with five force + there are 2-0 sites + Tunnel Vision) so deploying all the big guys isn’t a problem. Even if Battle Order is out there’s enough force to pay for drains (or use the attach/deattach Landing Claw strategy).

Try to cripple the opponent early with drains of 3-4 force. Right now DS is deadly in space so avoid the temptation to fight them there. Just use the Landing Claws instead. Use Blaster Deflection, Rebel Barrier and Put That Down to protect the Light Side from the bounty hunters w/ guns. Sense/Alter is unexpected so use them to disrupt reacts, Scum and Villainy, etc. There are many recycling 4’s and 5’s, making it possible to shoot or kill just about anything. The high destiny of this deck, coupled with Tunnel Vision/COAS/Glancing Blow/Ben Kenobi makes it easy for the Light Side to win any duels. ‘