Picking on the Short Kid again

Title: Picking on the Short Kid again
Author: Adam "General Solo" Prosak
Date: Feb 15, 2000 Rating: 4.0


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Cards:

‘Locations (8) Death Star(start) Death Star War Room Coruscant Coruscant Imperial Square Hoth Wampa Cave Hoth Ice Plains Dagobah Cave Executor Meditation Chamber

Characters (14) Darth Vader, DLOTS x3 Grand Moff Tarkin x2 Mara Jade x2 Commander Igar Boba Fett w/Blaster IG-88 with Riot Gun Jodo Kast J’quille Miyoom O’nith Baraquin D’an

Weapons (2) Vader’s Lightsaber Mara Jade’s Lightsaber

Starships/Vehicles (8) Tempest 1 Executor Bossk In Hound’s Tooth Dengar In Punishing One Zuckuss In Mist Hunter Avenger Devastator

Interupts (19) Twi-lek Advisor x3 Torture x3 I Have You Now Evader Sense x2 Alter x3 Masterful Move x2 Monnok Set for Stun Imperial Barrier x2 I’d Just As Soon Kiss a Wookie

Effects (9) Come Here you Big Coward (start) Battle Order (start vs. Ops) Reactor Terminal Broken Concentration (start vs. MWYHL) Crush the Rebellion Bad Feeling Have I (start vs. M&T) There’ll Be Hell To Pay Security Precautions (start vs. HB) First Strike ‘

Strategy: ‘

The first thing that people notice about this deck is the locations. I start with the best location in Star Wars, the Death Star. Then I have all 7 of the twix(2 for me, none for you) sites the DS has to offer. This deck has a max drain potential of 3 (Coruscant and 2 sabers). But the point is not to drain. It is to battle. Currently, the DS has better characters for battling and this deck use that too it’s full advantage. If the LS doesn’t deploy to battlegrounds, then CHYBC shut them down. Battle Order hurts them for playing an unbalanced deck. The LS doesn’t have enough power to fight in both theaters against a deck with this power. Besides the sheer activation power, the reason I use only 2-0 sites is because the LS can’t take them over and drain under CHYBC. The other red cards are primarily to enhance your battling advantage. CtR is just sweet and makes Vader very good. Imperial Barrier and IJASKAW are good at preventing a dropstrike and in combo they can cause massive beats on a Landing Claw or Undercover attempt. Broken Concentration has a variety of uses including preventing them from drawing up, screwing up destiny tracking, ability to starve a choked opponent, and the obvious Jedi Test staller. The support characters are simply amazing. Miyoom can completely lock an opponent out of the game, Baraquin is excellent with the high destiny cards. J’quille is plain amazing. High power, spy, and excluing ops/ANH Chewie is very good. Set For Stun is good for trainees and for beatdown if you can track well.

Once the deck gets into mid game, it is amazing. High activation + reactor Terminal artifically increases you avg. destiny and you can track like mad. Because of the lack of SAC (and poor SAC defenses), Sense and Alter are very good in this style of deck. Even if it’s grabbed, cancelling a few important effects (like Bacta Tank) is very good. In conjunction with Monnok used (with only one, I only use it lost if I know I’ll get something good), an Alter on a Traffic control can cause alot of disruption.