TM/ 2000-Thunder s COTVG

Title: TM/ 2000-Thunder s COTVG
Author: Mike "Thunder" Rebman
Date: Feb 18, 2000 Rating: 4.0


--------------------------------

Cards:

‘Objective 1 Court Of The Vile Gangster/I Shall Enjoy Watching You Die

Locations 8 Jabba’s Palace Audience Chamber Jabba’s Palace Dungeon Tatooine Cantina Tatooine Great Pit Of Carkoon Tatooine Jabba’s Palace Tatooine Jundland Wastes Tatooine Lars’ Moisture Farm Tatooine Tusken Canyon

Characters 15 4-LOM With Concussion Rifle Bane Malar Boba Fett With Blaster Rifle Bossk With Mortar Gun Dengar With Blaster Carbine Dr. Evazan IG-88 With Riot Gun Jabba Jodo Cast Mara Jade, The Emperor’s Hand x2 M’iiyoom Onith Outer Rim Scout x2 Zuckess

Creatures 4 Womp Rat x4

Vehicles/Starships 8 Jabba’s Sail Barge Skiff x3 Bossk In Hound’s Tooth Dengar In Punishing One Jabba’s Space cruiser Zuckess In Mist Hunter

Weapons 3 Antipersonnel Laser Cannon x2 Mara Jade’s Lightsaber

Interrupts 11 Masterful Move x2 Monnok x2 Set For Stun x2 Sniper x2 Twi’lek Advisor x3

Effects 10 First Strike Lateral Damage Reactor Terminal Resistance Scum And Villainy x2 Secret Plans Security Precautions There Is No Try There’ll Be Hell To Pay ‘

Strategy: ‘

The goal of this deck is to keep the objective on the front side, keep the LS’ characters off of tatooine, and apply heavy beatdown where necessary. i usually put my characters on skiifs/Jabba’s Barge while letting loose my Womp Rats. That way the Womp rats can’t touch me, but I can still fire my weapons at my opponent’s characters.

This deck vs. popular LS archetypes

vs. Hidden Base

  • You can start Security Precautions or Twi’lek for it later, it all depends on who or what your playing against. Probe their HB ASAP (got that?) and keep your starships together at all costs. Versus X-Wing swarm just drain as much as possible, and usually those decks lack characters so the front side of the objective can come in handy. Otherwise Monnok and drain as much as possible, and only enter space when you know you can handle it.

vs. MWYHL

  • I have kind of a unique way of dealing with this deck Set For Stun with a tracked Masterful Move. Bye, bye, Luke/Leia. If you can track them through their deck, and play M’iiyoom Onith’s gametext to keep them away. Drain, and battle if they come at you.

vs. Obi/Tosche

  • The last time I played one of these, it withered and died. The womps and hunters will take care of their characters. The upside for playing this deck type is that it’s very interactive.

vs. Ops

  • As Ops falls in popularity and tourney play (which i personally think it shouldn’t) I don’t exepect it to be a problem at all. Resistance will slow them. The hunters will kill them. And drains and the objective will finish the scraps.

vs. Revo

  • First I’d like to mention NOBODY plays revo around here, which is why I have no major defense for it. BUT in case I run into a revo deck sometime, it shouldn’t be too much of a problem. You could send you womp rats to Yavin to take out the nudj’s. Or you clould allow them to choke you considering you’re not playing any 2/0 locations, and just battle till the end. Jabba helps with activation allowing you to activate 1 whenever you force drain with an alien, which isn’t bad at all.

vs. Numbers

  • Resistance + battle + drain = victory.

vs. QMC

  • Drain as much as possible, and if they want to avoid the objective’s text they’re gonna have to come to Tatooine. If they do, take’em out. Get hunters with ships to their clouds to help defend against drains. Resistance also lowers their drain potential.

Deck’s Tech First before I go through this, I’d like to express my definition of ‘tech’ for those who do not know what it is. Tech is any card, which does not see much play, but has some power when used right. Here we go

Set for Stun Gametext Use 2 Force to target one opponent’s character. Draw destiny. If destiny > character’s ability, character immediately returns to opponent’s hand. (Also, any cards deployed on character return to owners’ hands.)

-‘Obvious here. Send an annoying character back to their hand. And all it takes is a tracked Masterful Move. Not too shabby. Also kills MWYHL.’

Sniper Gametext During your control phase, fire one of your weapons (at normal use of the Force). If URoRRuR’R’R firing, add 2 to destiny draw. (A seeker may be targeted by a character weapon as if it has maneuver of 4.) Hit target is immediately lost.

-‘Planning a battle this turn? Play this during your control phase with a tracked MM, then during the battle follow up with you weapons and Evazan. The result is the lIMMEDIATE loss of the LS’ charaters. Heh.’

This is a fun powerful deck to play. Takes a bit of skill because you need to be able to keep track of your opponent’s cards and yours, but it’s still very effective. Until later

CHANGES- 2/19/00- Took out the Antipersonnel Laser Cannons Added Hutt Smooch x2 for spy protection ‘