Twist of Fate-HBCelebration

Title: Twist of Fate-HBCelebration
Author: Daniel "Shadow865" Blackford
Date: Feb 21, 2000 Rating: 4.0


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Cards:

’—————————————- [Objective-1] Hidden Base

[Locations-10] RPoint Dagobah Yoda’s Hut Bespin x2 Lower Corridor Carbo Chamber x2 North Corridor Downtown Plaza

[Characters-14] SOS x2 Obi-Wan Kenobi x2 EPP Han x2 Boushh EPP Leia Harc Seff Tawss Khaa Wedge Jereon Webb Pucimer Thryss x2

[Starships-7] Tantive GLG1 RLR1 Lando in Falcon Redemption Gold Sqd Y x2

[Weapons/Devices-3] Anakin’s Saber Obi’s Saber Landing Claw

[Effects-12] CCCelebration x2 Push on Us Do or Do Not Wise Advice(Start) Battle Order(Optional Start) Bacta Tank Mantellian Savrip Traffic Control TPIFF Order to Engage Draw Their Fire

[Interrupts-17] Nabrun x2 SATMess x2 Rebel Barrier x2 Glancing Blow x2 Smoke Screen Gift of the Mentor The Signal x2 Path of Least Resistance x2 Shocking Info x2 Clash of Sabers ‘

Strategy: ‘

Preparing for the Grand Slam is a dirty job, but someones gotta do it. It appears that Mr. Burrows and I were on the same wavelength with the HB to Celebration idea as it offers a deadly quick set-up for good drains AND retrieval. My version is lighter in characters but goes heavy on the overall counters red-card wise. The gameplan is simple Drain en masse on Cloud City with sabers and pucimer for average drains of around 7 a turn (I generally try to hold 2 sites.)while not spreading out but by stockpiling your power down at only 2 or 3 locations, meanwhile retrieveing 2 or 3 a turn to negate most negative effects of opponents damage causing agents. TPIFF and Battle Order for Ops (propbably not gonna see em but better safe then sorry) Order to Engage for ISB, Big drains for ISB with SATMesses for probe droids/5D6. Huntdown has a pair of Dueler cancelers and 2 spies (Nabrun helps too.) But because you can keep an Obi and a Luke on the table longer than a generic decks EPP they’ll lose to visage as long as you do. ROps/Decree gives it SOME problems but if you get set up quick and hold Bespin they’re done because the drains are so minute. Just build your forces up like normal then nabrun in (If possible) close to endgame to wipe them. I’m looking to take out possibly the Rebel Barriers and Landing Claw(Blast Door Controls is becoming quite common down here and I dont want to be discouraged from deploying to only my system. I need to stick to THAT game plan) and possibly pick up an Oola,Hnemth (another pilot for system or Anti-ISB/HuntDown/BigBlue), possibly Goo Nee Tay, Mechanical Failure, Disarmed…or some more big characters like Orri and ECC Lando. You tell me what to put in and I look foward to the reviews ‘