Versatile RalOps

Title: Versatile RalOps
Author: Eddie "ISBop" Brown
Date: Feb 23, 2000 Rating: 3.5


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Cards:

‘Starting 4 Ralitiir Operations Ralitiir Twi’lek Advisor (effect depends on opponent’s deck)

Locations 12 Ralitiir Forest Spaceport Prefect’s Office Jungle Coruscant Kashyyyk Death Star Death Star War Room Dagobah Cave Hoth Wampa Cave Hoth Ice Plains Executor Meditation Chamber

Characters 15 DVDLOTS Mara Jade Commander Igar General Veers Colonel Dyer EPP Fett Captain Piett Admiral Ozzel Navy Trooper Vesden Lieutenant Arnet IG-88 With Riot Gun Grand Moff Tarkin AT-ST Pilot x3

Creatures 1 Bubo

Starships 6 Bossk In Hound’s Tooth Zuckuss In Mist Hunter Devestator Dreadnaught Vader’s Personal Shuttle Executor

Vehicles 6 Tempest 1 Blizzard Scout 1 Tempest Scout 1 Tempest Scout 3 Tempest Scout 5 Tempest Scout 5

Weapons 2 Vader’s Lightsaber Mara Jade’s Lightsaber

Interrupts 7 Twi’lek Advisor x2 Shocking Revelation Alter Trample Evader Torture

Effects 10 Secret Plans Oppressive Enforcement Reactor Terminal ABCTTU Tentacle Broken Concentration There’ll Be Hell To Pay Battle Order Security Precautions Bad Feeling Have I

Objective 1 Ralitiir Operations/In The Hands Of The Empire

Strategy: ‘

The start is important in this deck. Your effect totally depends on your opponent and what he is playing. That is explained at the bottom. Don’t worry about your opponent just yet. Pull all 3 of your generic sites and get the objective flipped as soon as possible. When you get it flipped, start pulling the twix sites with RalOps. This way, you will probably be activating about 20 force per turn, so unless theyre playing like 10 Revos, you’re fine. If they are, pull Evader and watch them wince. Now comes the fun part battling Now you have tons active and your locations out of your Life Force, go battle the opponent wherever they are. With the +3 BDs, it will be pretty easy. Space is well covered, so drain there if they are playing a ground deck. Set up combos with RalOps game text, and battle away to victory The destinies aren’t great, so the +3 BD helps a lot. There is only one Vader because he in danger with Glancing Blow, Uncontrollable Fury and whatever. Plus, he’s not really vital to this deck. Here are some ways around popular strategies

Hidden Base Piece of cake. Pull Security Precautions and battle them in space. Battle Order them if they have nothing on the ground. The -1 FD modifier will screw them. Hell2Pay/Tentacle Organized Attack, Alter S-Foils. +3 BD will really hurt them. Probe with the Big E and ZiMH.

Numbers Put AT-ST pilots in walkers at your Ralitiir sites, totalling 9. That should keep you covered for a while. Pull Torture if need be.

MWYHL Start Broken Concentration, then load up and haul over to Dagobah and raise Hell. Beat up whoever you want and drain them to death. Bad Feeling will slow down their mains. Secret Plans if they make it to test 5.

Mains and Toys Start Bad Feeling. On Ralitiir, their mains are deploy +4, so you can spread thin and not worry about beatdown. Drain in space and battle them off Ralitiir. Trample if possible. Oppressive Enforcement if they are Sense/Alter heavy.

Ops Start Battle Order. Flip fast and move to their planet. Beatdown Trample away the Op and crush whoever’s left. Their drains are chopped up with RalOps. Slice and dice with the sabers, then drain away. Easy game, should not lose a game to an Op deck.

Profit Start Bad Feeling to slow down mains, or Secret Plans to make them pay to retrieve. Flip and smack Han around. Drain in space. ABCTTU if they drain on Tatooine. ‘