Master Luke s Tatooine Beatdown

Title: Master Luke s Tatooine Beatdown
Author: Lewis "Duke Devil" Blake
Date: Mar 6, 2000 Rating: 3.5


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Cards:

’ STARTING(3) The Signal I Must Be Allowed To Speak Jabba’s Palace Audience Chamber

LOCATIONS(8) Tatooine Tatooine Docking Bay 94 Tatooine Cantina Tatooine Mos Eisley Tatooine Dune Sea Tatooine Jundland Wastes Tatooine Jabba’s Palace Spaceport Docking Bay

CHARACTERS(26) Obi-Wan Kenobi Son of Skywalker Luke With Lightsaber Master Luke Leia With Blaster Rifle Chewbacca Of Kashyyyk Artoo R2-D2 BoShek Tessek x2 Owen Lars Beru Lars Arleil Schous Harc Seff Elom x3 Talz x4 H’nemthe x2 Gran x2

STARSHIPS(9) Redemption Corellian Corvette x3 Red Squadron X-wing B-wing Attack Fighter x2 Medium Bulk Freighter

INTERRUPTS(4) Sense Alter It’s Not My Fault It Could be Worse

EFFECTS(4) A Gift Projection Of A Skywalker Bacta Tank Obi-Wan’s Cape

WEAPONS(5) Obi-Wan’s Lightsaber Jedi Lightsaber Intruder Missle x2 Quad Laser Cannon

DEVICES(1) Arc Welder ‘

Strategy: ‘

With this deck, the main theme is to sit back and drain with Tessek via the non unique aliens. Elom-good destiny, good against imp decks Talz-OK destiny, good for keeping mains alive H’nemthe-helps keep opponents deploy at a maximum Gran-retrieves force

A Gift-good against those pesky COTVG / ISEWYD bounty hunting decks w/ aliens I Must Be Allowed to Speak-makes Luke Immune to attrition, deployment restictions for SOS are ignored Starships- a)tell me if you think I should take out part of the fleet, I really do think I need more red cards, but I’m not sure. Just want other opinions b)weapons-fire quad laser at big ship, if misses, fire intruder missle for +3 destiny. Quad lsr has destiny 4, Intruder missles have destiny 7

If opponent starts with the EJP objective, start with Dune Sea for destiny draw protection or the Wastes for +1 drain. If anyone thinks I should do other wise, please tell me Arc Welder has good destiny and is useful against Bounty hunting decks I have R2-D2 in there b/c I don’t have another Artoo and for backup A Gift usage just in case Artoo is lost in a force drain or somthing.

I know I need more red in my deck, but I’m working on it The Lars’s-good for forfeiting, and adding power to Luke Arleil Schous-helps get out aliens

Don’t give this deck a bad rating because you don’t know what a card does. If you don’t know, you can always look it up at Decipher.com All constructive criticism is welcome (notice the little thingymagigers around ‘constructive’) ) ‘