Hide and Seek ver 1 1

Title: Hide and Seek ver 1 1
Author: Markus "Lone Gunner" Wuest
Date: Mar 8, 2000 Rating: 4.0


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Cards:

‘Locations (7) D Yodas Hut Deajrik Hologameboard JP Audience Chamber Kashyyyk Kessel Rendevous Point T Jabbas Palace

Characters (12) 8D8 Artoo x 2 BG-J38 Bothan Spy x 2 Han Solo Masta Luke Momaw Nadon Obi with LS R-3P0 Wedge Antilles

Starships (10) Corellian Corvette x 2 Gold Leader in Gold 1 Lando in Falcon Red Leader in Red 1 Red Squad X-Wing x 2 Redemption Spiral Tantive

Interrupts (8)

Droid Shutdown It could be worse The Signal x 2 Transmission Terminated x 2 Tunnel Vision x 2

Effects (19) A gift x 2 Anger Fear Agression x 4 Battle Plan Never tell me the odds x 4 POAS x 2 Undercover x 3 What are you tying… x 2 Wise Advice

Devices (3)

X-Wing Laser Cannon x 2 Landing Claw

Objective (1)

Proft / …. ‘

Strategy: ‘

Basic idea

Shut down the ground with UC spies. Build a fleet at Kessel and Kashyyyk and maybe the systems your opponent provides to drain. Numbers and AFA will do some damage.

Normally start with Wise Advice so your grabblers deploy for free (mostly for Torture) But you can start with BP against Ops or AFA aswell.

I exchanged some cards from the previous version. Two Tunnel Visions will help you to gt the cars you need. Theres an extra A gift for those droids. 8d8 is in there for the nice destiny and on occasion to free han. I dropped r3.t2 for the BG droid, not to enhance any drains but for the destiny.

This deck works in my region - def. it only lost to Martin Falke on the last tournament at Bochum by 12 or something. It can do some damage. Just believe in this deck, it can win you many games. Its not the big-differential winner, but in end game its strong ‘