The best offense is a GREAT defense

Title: The best offense is a GREAT defense
Author: Markus "Lone Gunner" Wuest
Date: Mar 11, 2000 Rating: 4.5


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Cards:

‘Locations (9)

D Cave Death Star JP Audience Chamber Tatooine T Cantina T JB T Jundland Wastes T LMF T Mos Eisley

Characters (20)

4-Lom with CR Adm. Ozzel Boba with BR Cmdr. Igar Dannik Jerriko Danz Borin DV with LS DV, DLotS Djas Phur Dr. E. ds-61-2 ds-61-3 ds-61-4 Gen. Veers GMT Iggy with RG Jabba the Hutt Mara Jade Niado Duegad Bubo

Vehicles/Starships (10)

Blizzard 2 Dune Walker Tempest 1 Boba in S1 Bossk in Bus Dengar in P1 Dreadnaught HC Victory Class SD x 2 Zuckuss in MH

Interrupts (5)

Combat Readiness Imperial Barrier Twilek Advisor x 3

Effects (15)

Bad Feeling have i Battle Order Come here you big coward x 2 Knowledge and Defense x 4 Resistance Security Precautions Tatooine Occupation x 2 Therell be hell to pay Imperial Arrest Order Traffic Control

Weapons (1)

Mara Jades LS ‘

Strategy: ‘

The best offense is a great defense - hmm ??

This is a version of a deck I played some time ago. I always felt it has some potential. Lets give it a try. It’s only the second attempt, please be patient.

Starting stuff would be Tatooine plus combat readiness and oc Jabbas Palace. It gives you good activation and the ability to pull out the AC. The other locations in the deck are for obvous reason. Cave and D* for the activation and the other Tatooine locations for setting up the Occupation and for draining purposes.

Basically it’s a straght big blue occupation. Try to get out the locations. Gather a fleet at Tatooine. Secure the ground with walkers and characters - you know the story Nothing too tricky. I really like the VC SD because of their hyperspeed and their bonus in ground battles. Along with Tatooines game text it gives you some power boost. There are many pilots and ships in there to make sure the occupation last long enough to win the game. With the bh ships and the imp. navy it shouldn’t be a problem. If your opponent tries to battle you on the ground, just throw the big stuff at him and win by pure power advantage. You cant win the attrition war because the destinies in this deck suck.

Vs. Hidden Base (numbers/swarm/mains)

That’s a good machtup for the deck. Against a x-wing swarm deck, just get the early drains going. Play fast Get Sec Prec out and go for the hidden base. Once he flipped its time for your fleet and start probing and get the ships to Tatooine for the occupation. Even if you don’t find the base on your frist tries, the occupation hurts. If he drains a lot in space, just insert K&D. Along with Come here you big coward he drains for zero if it comes up To make sure he has to spend force to drain get Battle Order out. Against numbers get the K&D and Resistance combo going, drain and occupy. Hb mains is hard. Most of the time they will go for the EPP hit squad. To prevent the big hit (btw great movie) and to give you some time to prepare your forces to strike back, insert k&d and the barrier to give you the time you need. To prevent the nabrun smackdown use IAO. Against mains let your opponent make the first step, then counter with beatdown.

Vs. ops (or any fast draing deck)

Key is to get battle plan/k&d/come here you big coward combo going This should give you the time to get the drains and occupation going. Keep inserting k&d If this combos runs, you will win the game as he drains for zero.

Vs. Proft

As the Objectice resolves first, you convert his Palace and then on first turn the ac. This causes activation problems for your opponent giving you the advantage to establish your position on tatooine.

I don’t want to in detail for evey decktype you may face. This deck runs on k&d with resistance and Come here you big coward to counter your opponent. Theres enough power in this deck to clear taooine. Just stick to Tatooine and drain and occupy, k&d will do the rest. If order to engage/bo shuda/narrow escape are big in your area, put in Blast Door Controls (works well with rebel barrier too) and Point man. Heavy sac is ‘only’ a problem for your twiliek advisor, but It can be crucial, because you cant search for the important effects. Grabble sense and play a well timed advisor Against scramble (see above) or just pop all you pilots in walkers, chanceling the effect. Maybe exchange Dennik for First Strike. I know thers no spy protection except bubo - but its not very common in my region to play that many spies

That’s all, have a nice one and please be patient ‘