Revised Nowhere To Hide

Title: Revised Nowhere To Hide
Author: Alan "DrObiwannabe" Jern
Date: Sep 6, 1999 Rating: 4.0


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Cards:

‘Starting Tatooine Jabbas Palace Twilek Advisor Expand The Empire

Locations Jabbas Palace Entrance Cavern Jabbas Palace Audience Chamber Jabbas Palace Dungeon Jabbas Palace Droid Workshop Jabbas Palace Rancor Pit Tatooine Cantina

Characters Darth Vader x2 Darth Vader With Lightsaber Darth Vader, Dark Lord Of The Sith Grand Moff Tarkin x2 Commander Igar Admiral Motti Boba Fett With Blaster Rifle Jabba The Hutt Boelo Zuckuss Niado Duegad JQuille Djas Puhr General Veers Bane Malar Dr. Evazan

Interrupts Sense x4 Alter x4 Monnok x2 Elis Helrot x2 Masterful Move Ghhhk You Are Beaten Evader The Circle Is Now Complete Combat Readiness

Effects Bad Feeling Have I Reactor Terminal Secret Plans Resistance Presence Of The Force Security Precautions

Starships Bossk In Hounds Tooth Devastator Dreadnaught-Class Heavy Cruiser x3

Vehicles Tempest 1 Blizzard 2

Creatures Bubo

Weapons Vader’s Lightsaber’

Strategy: ‘

This deck was pretty much based off Rowen’s JP Main’s And Toys deck which has been quite succesful for him. The strategy is simple beatdown, beatdown, beatdown. First turn, pull out all your JP sites for a nice 9 force on your second turn. Next, just draw until you get a nice army of characters. The drain potential in this deck is very low, so the main objective is to just go to the opponent and stop him and whatever he’s doing. Example The opponent is playing operatives. They drop down a Bothan Spy with an Op on their first turn. You drop Vader with Lightsaber, Jabba, Grand Moff Tarkin, and Boba Fett there and battle. You hit both of their characters and outpower them by 14. They forfeit the two guys and 14 force. You then move your guys a little for some good drain potential on their planet. At that point, you have already overpowered them. All the effects and interrupts have to do with battling and hurting the opponent when necessary. Have fun, and have no mercy’