Denial of Service

Title: Denial of Service
Author: Robert "The Tick" Dean
Date: Mar 12, 2000 Rating: 4.0


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Cards:

‘Locations (8) Dagobah Yoda’s Hut Jabba’s Palace Audience Chamber (Start) Rendezvous Point Tatooine Cantina x2 Tatooine Jabba’s Palace (Start) Tatooine Mos Eisley x2

Characters (13) Ben Kenobi x2 Boussh x2 Chewbacca Chewie With Blaster Rifle Han Solo (Start) Han With Heavy Blaster Pistol Leia With Blaster Rifle Master Luke x3 Orrimaarko

Starships (2) Gold Leader In Gold 1 Lando In Millennium Falcon

Interrupts (23) Clash Of Sabers Courage Of A Skywalker Don’t Tread On Me (Start) Double Agent Gift Of The Mentor Glancing Blow Lost In The Wilderness x2 Nabrun Leids Narrow Escape x2 Run Luke, Run Shocking Information Skywalkers Smoke Screen Someone Who Loves You x2 Sorry About The Mess Swing-And-A-Miss Transmission Terminated x2 Weapon Levitation x2

Effects (8) Advantage Aim High Disarmed Do, Or Do Not (Start) Meditation Scrambled Transmission (Start) Traffic Control Ultimatum (Start)

Weapons (3) Anakin’s Lightsaber Leia’s Blaster Rifle Obi-Wan’s Lightsaber

Devices (2) Landing Claw x2

Objective You Can Either Profit By This… / Or Be Destroyed (Start) ‘

Strategy: ‘

Addition (March 15, 2000) - in response to Clint’s (Gamemasters) review and to further define how to play Denial of Service overall. The deck doesn’t need too many characters because with the supporting interrupts, effects and Ben the idea is this once the characters are on the table - they are not going anywhere anytime soon. ********************* Deck tries to free Han (duh) and retreive ten force. Multiple copies of Cantina and Mos Eisley to try and get the shuffle up and running which makes this deck hurt. Capable of applying a HUGE beatdown with the mains and destiny adding capabilities. I’ve found that not using A Gift has helped because most decks that get really screwed by it are also packing the goods to counter it - so why bother wasting the card slots? Don’t be afraid to wait until you’ve got the cards in your hand to really hurt the opponent after Han is freed. If you cannot keep Han alive you are finished. Run Luke Run is handy for spreading out a bit. Narrow Escape allows for excellent spreading and draining as well as more hurt from the objective. Hunt Down withers and dies from this deck as it is easy to win the duels.

VS Hunt Down - try to get Boussh to cover the drain that the DS tries to get at JP. Lost In the Wilderness on Vader followed by a site cleansing can prove game winner. As well as simply defeating Vader or Jade in a duel. Trans Term is (of course) big here. Often DS will allow the cancellation because if you just avoid Vader you will likely be causing far more damage with your drains and the objective and he will want to slow down his force loss.

VS RallOps - Flip quick and get spreading and draining. This will be a hard game for you. Narrow Escape is great here. If by some miracle he is not using IAO then teleport in and hammer a Raltiir site. If you can actually get chars or a ships to Raltiir to slow him down then do so - even at the cost of waiting to save Han. You can get him later because he’ll be trying hard to get you off his planet.

VS Court of the Vile Gangster - could be a tough game - depending. Boussh will be working overtime as Han is very likely to get captured again. Someone Who Loves you is usually the best way to free Han. In a heads up fight with a lot of BH you’ll have your hands full. Hopefully you’ll be able to have ALL the God cards to mess him up like Disarmed Sorry about the mess, Leia’s BR etc to create a one-sided battle to your liking. Weapon Lev is not as useful here but you can usually kill something and play Advantage.

VS TIE Swarm. Try to get Aim High out. Spread and Drain as fast as you can. Narrow Escapes are good to hide behind although you may wish to keep Han with Ben at most times. Landing Claw could perhaps be used on a Dreadnaught but don’t bank on it. I rarely use the ships in this deck. Don’t forget that Lando in Falcon counts for force loss from the Obj.

Vs Other Ops - Teleport Beatdown if possible. If a manipulator style deck you have only one shocking to rely on. Hopefully it will convince him to not SCrew you. If not you’ll be in for a long game.

VS Dark Deal Obj Try to save Boussh for UC spy duty on CC. If possible give her Meditation and her BR and if the characters at her site get weak then bust her loose and kill them dead. Spread and drain is also a good option here and you’ll need those narrow escapes again or at the very least you will need the cantina shuffle.

VS Little Kids - let them pick up and look at the spiffy cards and answer their questions.

Thanks to all those who had some great ideas for building this fun and effective deck type. It has served me very well. Version 1.1 coming if I get some great suggestions. ‘