A profit for you

Title: A profit for you
Author: Alan "Serpent" Sagan
Date: Mar 24, 2000 Rating: 4.5


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Cards:

‘Starting (6) You Can Either Profit by This…/ Or Be Destroyed Tatooine Jabba’s Palace Jabba’s Palace Audience Chamber General Solo Do, or Do Not The Signal

Locations (6) Mos Eisley Cantina Entrance Cavern Yoda’s Hut Rendezvous Point Hoth War room

Characters (15) Ben Kenobi x2 Obi-Wan Kenobi Master Luke x2 Luke with Lightsabre Han with Blaster x2 Leia With Blaster Boushh Chewie with Blaster Chewbacca Tawss Khaa Orrimaarko Harc Serf

Interrupts (22) Grimtaash Tunnel Vision x2 Gift of the Mentor x2 Nabrun Leids x2 Shocking Information x2 Punch It The Signal Put That Down x2 Someone who Loves you x2 Transmission Terminated x2 Quite A Mercanary Don’t Forget the Droids x2 Glancing Blow Sorry about the Mess

Effects (6) Bacta Tank Wise Advice Draw Their Fire Traffic Control What’re You tryin’ To Push on Us x2

Weapons (3) Obi-Wan’s Sabre x2 Anakin’s Sabre

Starships (2) Millenium Falcon Lando in Millenium Falcon ‘

Strategy: ‘

Fairly new deck, not overly tested. Free Han fairly early, try to wait for at least 5 cards into your lost pile though… Don’t be afraid to send your guys after your opponent first though. If you can make your opponent commit fairly strongly to wherever they’re playing, and then you free Han, it can be very difficult for them to do anything about him. The reason I chose General Solo to spring is because he can’t be eaten by Bubo, many people use secret plans, he has some good game text with chewie or orrimarko, and he’s immune to attrition to stick around a little longer. Even if they don’t have secret plans out, Waiting until you have 10 force to retrieve with the other hans is often just waiting to long, so you don’t really benefit from that.

Vs Rallops Never tested. Get to there planet EARLY if possible, before they flip, attempt to outbattle them, or slow them down enough that when you do free Han, the extra force loss you’re now causing will be enough to win you the game. If they can get set up strongly on ralltir, then going to battle them can be an almost futile experience. Get your flip, get your shuffle and sabres going, and use that extra force loss to hurt em for all you got. I think Rallops is a weakness to this deck.

Vs HuntDown only 2 TT’s, i’d prefer 3… but i’m already hurting for room. Boushh could cancel visage also, and with 3 lukes, 3 obis, it’ll be hard for them to flip. The deck has a decent destiny, but if they’re dueling, and you don’t have that glancing blow in your hand, expect to lose. Most people will say, ‘high destiny means they’ll lose duels’. Well a good duel huntdown will probably be able to beat your destinys fairly easily, and i’m not about to disillusion myself. I want to throw in a Courage of a Skywalker… But otherwise, there shouldn’t be a huge problem outbattling, out draiining, or just plain beating on it.

Vs ISB Fight them where you can, make em lose force for the flip, and drain wherever you can too. Sorry about the mess for 5D6, and Draw there fire can be used to retrieve it. If they’re not smart enough to leave force, draw there fire can also be used for a decent beatdown.. shouldn’t be a huge problem, ISB has many similiar tendencies to a good Rallop deck, but there’s no deploy problems or +destiny draw.

Vs Dark Deal try to get a decent force over on cloud city early. This can cause all sorts of problems for them. Flip when you can, and just watch the force loss you cause begin to pile up.

Vs Court Your sabres, Master Luke, + epp destinies should begin to add up. Someone who loves you will spring Han, and if they try any sneaky stuff (IG-88 gun, hidden weapons, 4loms gun) there’s put that down. this can turn the tide of an apparently even battle IMMENSLEY.

Rip this deck apart, and give me your thoughts. ‘