The Leaders of Ralltiir V 2 0

Title: The Leaders of Ralltiir V 2 0
Author: John "jpvz" Veasey
Date: Apr 2, 2000 Rating: 3.5


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Cards:

Locations(9) Death Star Kashyyyk Kiffex Ralltiir Death Star War Room Desert Spaceport Docking Bay Spaceport Prefect’s Office Swamp

Characters (16) Admiral Motti Admiral Ozzel AT-ST Pilot x3 Commander Igar Darth Vader With Lightsaber Darth Vader DS-61-2 DS-61-3 DS-61-4 Lieutenant Arnet Lieutenant Watts Major Marquand Navy Trooper Vesden Officer Evax

Creatures (1) Bubo

Vehicles (8) Blizzard 2 Blizzard Scout 1 Blizzard Walker Tempest 1 Tempest Scout 1 Tempest Scout 2 Tempest Scout 5 Tempest Scout 6

Starships (6) Avenger Bossk In Hounds Tooth Devastator Thunderflare Boba Fett in Slave I Vader’s Personal Shuttle

Effects (9) Battle Order Come Here You Big Coward First Strike Imperial Arrest Order (SE) Imperial Decree Oppressive Enforcement Secret Plans Alert My Star Destroyer Lateral Damage

Interrupts (10) Evader Monnok Those Rebels Won’t Escape Us x2 Twi’lek Advisor (SI) Alter x2 Imperial Barrier Shocking Revelation Trample

Objective Ralltiir Operations/In The Hands Of The Empire ‘

Strategy: ‘

This is an R-Ops deck that has evolved over time. Big walkers are expensive, so I brought in the chickens. Its partially based on Trando’s Raltiir Universal and part based on Akenson’s R-Ops deck, with my own touches put in.

The systems in deck are for activation and Kashyyyk and Kiffex are also good for draining. Set up a SD with Alert my Star Destroyer and you should be set against anything but pure space HB. The sites have good penalties for my opponent.

The characters are for mainly piloting. Ozzel and Motti work at the Precinct Office and on a SD with AMSD. AT-ST guys know their role. Vader is good for controlling a site and using my Alters. Igar has a choice of rides to use in stomping on the opponent. The DS brothers can pilot anything. Arnet has nice anti react text, and is excellent behind the wheel of TS1. Watts only made the cut for teaming up with Marquand, either in TS2 or the Bliz walker. Marquand is a good pilot on the ground, he’s best with Watts. Vesden is the new anti ###’s, a character and only a few ways to take care of him. Evax is a good pilots w/ forfeit and works well in the Spaceport office too. Bubo takes care of scrubs who come on down.

Blue selection is pretty straight forward. The AT-AT’s for quick easy power and backup rides for Igar/Marquand-Watts. The best of Tempest Squad will patrol Raltiir along with Bliz Scout 1. For space, a few good bounty hunter ships help out my three SDs. Vader’s Shuttle is cheap and only need a pilot for destiny. Helps flip if the opponent comes to the system early.

The effects are good protection. Battle Order makes them come to you in space or on the ground or pay. CHYBC is very good anti-Cheese. First Strike is the only retrival, good in this deck that focuses on battling. I start IAO to get two sites out to Raltiir on the first turn, increase the forfit of over 50% of my guys, and prevent Naburn beatdown. Decree help slow down decks that use modifers. Enforcement is fine for S+A protection. Secret Plans shuts down retrival and lets me look thru the reserve with a Shock in there.AMSD creates instant, invicible SD. Lateral Damage allows space beatown.

Evader is Revo protection and lets you pull Vader back. Monnok keeps beatdown forces at a minimum. TRWEU is a multipurpose canceler. Alters cancel a multitude of anoying effects. Barrier stops any untimely LS visits. The Shock takes care of Oola and is a 5. Trample is a staple in this deck for elimating may annoyances.

This is one of my favorite decks and has done well for me in tournies. All sugestions are welcome. ‘