Hunt Down and Mutilate the Jedi

Title: Hunt Down and Mutilate the Jedi
Author: Michael "MadSkills84" Pistone
Date: Apr 2, 2000 Rating: 4.5


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Cards:

‘Locations (9) Executor Meditation Chamber (starting) Executor Holotheatre (starting) Hoth Defensive Perimeter Tatooine Jundland Wastes Tatooine Lars Moisture Farm Endor Bunker Endor Forest Clearing Death Star Kashyyk

Characters (19) Darth Vader Vader With Lightsaber x3 Grand Moff Tarkin Mara Jade, The Emperor’s Hand x2 Jabba x2 Boelo IG-88 With Riot Gun 4-LOM with Concussion Rifle Jodo Kast Admiral Ozzel Djas Puhr Bane Malar General Veers Commander Igar Dengar With Blaster Carbine

Starships (3) Boba Fett in Slave 1 Bossk in Hound’s Tooth Zuckuss in Mist Hunter

Vehicles (2) Blizzard 2 Tempest 1

Interrupts (14) Evader x2 Twi-Lek Advisor x3 (starting) I Have You Now x2 Torture x2 You Are Beaten x2 Elis Helrot x2 Sniper

Effects (12) Visage Of The Emperor x2 (starting) Crush The Rebellion (starting) Reactor Terminal First Strike A Bright Center To The Universe Battle Order Come Here You Big Coward Lateral Damage Presence Of The Force x2 Security Precautions

Objective (1) Hunt Down And Destroy The Jedi/Their Fire Has Gone Out Of The Universe

Weapons (2) Vader’s Lightsaber Mara Jade’s Lightsaber ‘

Strategy: ‘

Basically you start like any other hunt down deck, except you don’t play epic duel, because this deck doesn’t focus on dueling. Starting effect is Crush the Rebellion. During your turn you take either Evader or I Have You Now from reserve, and you take the one that you don’t have in your hand, if you don’t have either take the evader. When you are looking through reserve for this, look to see if there are any vaders in there, if you have one in your hand, then there should be 3 in your reserve deck. If you only see 2 in your reserve deck, then you know one must be in your reserve deck. I always do this to keep track of my vaders. I try to flip my objective quickly. I use the death star with a bright center to the universe to deal with operative decks. The tortures are in there to deal with inserts. If my opponent is using ground, i bring out my assault force of characters to fight him. I try to get most of my characters at one site and elis helrot them around where need be. This deck typically wins by big battles. ‘