Pacific Blue 4

Title: Pacific Blue 4
Author: Michael "Joz" Josem
Date: Apr 5, 2000 Rating: 4.0


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Cards:

‘dark 000306 isb pac blue3.deck - Thu Apr 06 131025 2000

Unknown Type Coruscant Spaceport Docking Bay 4 Tatooine Tatooine Cantina Tatooine Desert Tatooine Docking Bay 94 Tatooine Great Pit Of Carkoon Tatooine Jabba’s Palace Tatooine Jawa Camp Tatooine Jawa Canyon Tatooine Jundland Wastes Tatooine Krayt Dragon Pass Tatooine Lars’ Moisture Farm Tatooine Mos Eisley Tatooine Tusken Canyon

Characters (20) Admiral Ozzel Chall Bekan Chyler Colonel Wullf Yularen Corporal Derdram Corporal Oberk Corporal Vandolay Lieutenant Renz Lt. Pol Treidum Navy Trooper Vesden Officer Evax 7 Outer Rim Scout Sergeant Tarl Sergeant Torent

Starships (7) Boba Fett in Slave I Bossk In Hounds Tooth 2 Dreadnaught-Class Heavy Cruiser Executor Vader’s Personal Shuttle Zuckuss in Mist Hunter

Interrupts (6) 5 Overload Twi’lek Advisor

Effects (8) A Bright Center To The Universe Imperial Arrest Order 4 Sunsdown 2 Tatooine Occupation

Unknown Type ISB Operations/Empire’s Sinister Agents ‘

Strategy: ‘

NOTE Change one ORS for 5D6RA7, and Vader’s Shuttle for Boba in Ship Use Tatooine and Sunsdown for real quick force drains. Track 0s to kill off EPPs w/ Overload. Start IAO and fetch the two docking bays quick (obviously Tat first, and the spaceport next to it)

vs Ops. You win. Their drains are -1 ‘cause of either 5d6 or another ISB on their planet.

vs mains. You win. They are too slow, your drains are too fast, they can only apply one beating (at most) ‘cause of IAO, and any they do get off will be almost killed by Overload. Order To Engage is not a problem ‘cause you can send your guys on suicide battles, killing an EPP, and retrieving yours at the end of the turn.

vs Hidden Base. You win. Play the spaceport docking bay next to Kessel or Coruscant or Kiffex (one of their big drains) to limit that, and use use your ships to probe, but more importantly to run away, keeping battle plan satisfied.

vs Y4. You win. You goto their sites and flip 1st or second turn (‘cause you get to control 2 rebel base sites). You can’t be force choked, cause you have so many locs, and your stuff is real cheap

vs Jedi Test 1. You win through Tatooine Occupation and early big drains…Jedi Test 1 won’t normally be completed to 3rd turn at the earliest, which means you should get off at least 1 (possibly two) big drains of 10 or more. Draining for 1 at 5 sites plus 5 more for Tat Occupation is not something to be sneezed at.

vs Profit. Get Chall Bekan and an ORS out, using Chall to fetch another ORS, move outside and drain at TJP, flipping first or second turn. They won’t be able to drain ‘cause theirs are -1, and they can’t beat you down ‘cause Han and another main had to get to the AC to free Han.

The ships were chosen so they could stay alive, and not worry about attrition. I might consider changing the ships to capitals (Jabba’s Cruiser and Bossk), thereby avoiding X-Wing Laser Cannons and allowing you to throw more peopl ein the back seat as forfeit fodder (Yularen and Evax etc. are forfeit=7)

Anyway, this deck will go, as a minimum, at least 2-1 in a tournament, and normally 3-0, depending upon your competition.

Have a good one, Mike J — joz@swccg.com ‘