The big Red

Title: The big Red
Author: Bastian "Death Star" Winkelhaus
Date: Apr 11, 2000 Rating: 4.0


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Cards:

‘Locations (9) Death Star (SL) Coruscant Endor Kashyyyk Endor Dark forest Hoth 3rd marker Tatooine Jabbas palace x2 JP Audience chamber

Characters (16) Darth Vader, DLOTS EPP Vader Grand Moff Tarkin Jabba the Hutt EPP Boba Fett ECC IG-88 ECC 4-LOM EJP Dengar Jodo Kast Mara Jade Dr. Evazan Igar Ozzel Motti Evax DS-61-2

Vehicles (3) Blizzard 2 Tempest 1 Dune Walker

Weapons (1) Maras lightsaber

Device (1) Homing Beacon

Creature (1) Bubo

Starships (6) Bossk in Bus Boba Fett in Slave 1 Dengar in Punishing 1 Zuckuss in Mist hunter IG-88 in IG-2000 Executor

Interrupts (15) Masterful Move Twilek Advisor Dark Maneuvers Trample Set for stun Hidden Weapons Jabbas through with you You are beaten Imperial Barrier x2 Sense x2 Alter x2 Monnok

Effects (8) Battle Order First Strike Imperial Arrest Order There will be hell to pay Imperial Decree Resistance Oppresive Enforcement Reactor Terminal ‘

Strategy: ‘

If I read a report about a major tournament at the moment, everybody seems to play Throne room/mains in the US. You should be able to handle that one with this deck. Start Death Star and take a effect depending on the matchup. Against ops, start Battle Order. If you suspect SAC, start Oppresive enforcement. If you suspect numbers, start resistance. Obviously your choice will be better in the later part of the tournament where you should have heard about what the other players play. With some destiny tracking, this deck has really lots of removal. I posted a similar deck some months ago, but with all the enhanced cards this one really rocks. Dont rush into battle before you set up a destiny, that way you can allways inflict some damage. Theres no need going for one big beatdown, as you cant prevent the play of Houjix if he left a force. Plus you can retrieve much more, if you battle more often -)