Okay LS put up your duke s

Title: Okay LS put up your duke s
Author: Butt "ltkettch" Munch
Date: Apr 11, 2000 Rating: 4.5


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Cards:

Objective (1)

Hunt Down And Destroy The Jedi/Their Fire Has Gone Out Of The Universe

Locations (10)

Bespin Cloud City Downtown Plaza Cloud City East Platform (Docking Bay) Cloud City Port Town District Dagobah Cave Death Star Executor Holotheatre Executor Meditation Chamber Hoth Echo Command Center (War Room) Kashyyyk

Characters (18)

4 - LOM With Concussion Rifle Admiral Ozzel Bossk With Mortar Gun Commander Igar Darth Vader x2 Darth Vader, Dark Lord Of The Sith x2 Darth Vader With Lightsaber Dr. Evazan DS-61-2 DS-61-3 Grand Moff Tarkin Lieutenant Cabbel Lieutenant Watts Mara Jade, The Emperor’s Hand x2 Officer Evax

Interrupts (9)

Evader I Have You Now It’s Worse Limited Resources Point Man Torture Twi’lek Advisor x2 You Are Beaten

Effects (13)

Bad Feeling Have I Battle Order Blast Door Controls Come Here You Big Coward Crush The Rebellion First Strike Imperial Arrest Order Reactor Terminal Responsibility Of Command Search And Destroy Secret Plans Security Precautions Visage Of The Emperor

Weapons (3)

Mara Jade’s Lightsaber Vader’s Lightsaber

Creatures, Vehicles, Starships (6)

Bubo Blizzard 2 Boba Fett In Slave 1 Dreadnaught - Class Heavy Cruiser Tempest 1 Zuckuss In Mist Hunter

Strategy

Basically this deck is good for just about everything. It provides more than adequate activation pretty early on in the game. It can battle very well on the ground with plenty of forfeit fodder, provided by IAO. It can also hold its own in space. Responsibility of Command is in there to keep HDATJ flipped, and to screw with profit decks. Some of the interrupts like Limited Resources, It’s Worse, and Point Man are usually cycled in and out of the deck for Torture, Circle, or sniper, depending on where I’m playing at. Bossk with mortar gun will also be cycled for bossk in hound’s tooth.

I’ll give you a quick run-down on what I do against some of the more popular LS strategies.

Vs Hidden Base

Start with security precautions. I’ll usually hold back all of my starships until I can see a worthwhile beatdown, or until they flip. Setup Vader and Mara on cc for drains, and draw like made until I get search and destroy. SAD is like a second visage when you’re playing against HB or MWYHL. If they’re running trying to pull off kessel runs, I just park everything at kessel and wait for them to beat me off the system. With Vader and Tarkin in a dreadnaught, and 4 - LOM in the Mist Hunter, it takes a lot of freighter captains to take control of the system.

Vs MWYHL

Start with IAO or Bad Feeling. With IAO, and a good draw I can always flip on the first turn vs MWYHL. With vader and mara draining like crazy on cc, and visage and SAD going, the opponent has to train really fast or the game is pretty much over. If they’re going to train to five, vader, tarkin, and mara will land on dagobah and kill everyone. That’ll end the game real fast.

Vs Profit

Start with IAO, or Secret Plans, or CHYBC. I hardly ever start with secret plans, mostly because if they want to retrieve the force they’re going to save up for it. I almost have to get IAO out be cause these games usually have a lot of battling. This is where ROC comes in. Most people in my area give ben and luke their lightsabers and one of them gets a proficiency. If they don’t come and battle me, they’ll just try to drain me out. ROC says the character may not initiate battles or force drains. Most people with profit just say, what, that suck’s, I HATE YOU Even with ROC I can’t seem to beat profit unless I battle them. I never ever deploy anything to the audience chamber at the beginning of the game, it’s just asking for trouble. If I lose it’s usually because I did something really dumb.

Vs Yavin 4 Revo

Start with Crush. First turn pull out the evader. Deploy bubo to yavin 4 and eat some nudjs. All the cc sites and systems are pretty much unaffected by revolution. All you’re losing is 2 activation. Don’t deploy the cave. The executor sites are the only thing you have to worry about being revo’d. But if you’ve got the evader in your hand, they usually don’t do anything with the revo’s. Be careful, if they deploy one revolution, don’t cancel it The opponent is counting on you to have only one evader in your deck, after you cancel the revo, they’ll play voyeur and make you lose your only evader, or they’ll just grab it and you’ll never get it back. If the game comes down to battling, stack some destinies, and your forfeit fodder weenies will win the game.

Vs Operatives

Start with IAO or battle order. There’s only 1 guy in my area who plays speeder ops. The games are usually close in differential but I haven’t lost yet. I’ll just beat him on drains, or come down and battle him at his weakest site. Once again the forfeit will win the game if it comes down to battling.

I think that covers just about everything. The versatility of this deck is amazing. Like I said before I will usually change a few cards around to give the deck a completely different strategy. The effects in the deck are absolutely necessary to defeat some of the popular LS strategies.

I’d like to thank you in advance for rating my deck and any helpful ideas you have will be welcomed.

Until next time,

	--- ltkettch '

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