Big Blue Cloud City Occupation

Title: Big Blue Cloud City Occupation
Author: Patrick "Rogue56" McCamy
Date: Apr 19, 2000 Rating: 4.0


--------------------------------

Cards:

‘Objective(1) This Deal is Getting Worse All the Time/Pray I Don’t Alter

Locations(9) Bespin BespinCloud City Cloud CityUpper Walkway(sl) Cloud CityDowntown Plaza Cloud CityPort Town District Cloud CityCasino Cloud CityDocking Bay Cloud CityIncinerator Cloud CityCarbon Freezing Chamber

Characters(17) Darth Vader Darth Vader, Dark Lord Of the Sith EPP Vader Mara Jadex2 Grand Moff Tarkinx2 IG-88 with Riot Gun 4-LOM with Concussion Rifle Commander Igar Dengar with Speeder Killer Lt. Cabbel Admiral Ozzel Officer Evax Lt. Pol Treidum Dr. Evazan Jodo Kast

Starships/Vehicles(10) Blizzard2 Tempest1 Tempest Scout3 Tempest Scout6 Zuckuss In Mist Hunter Boba Fett In SlaveI Bossk in Hound’s Tooth Vader’s Personal Shuttle Dreadnaughtx2

Weapons and Devices(2) Vader’s Saber Mara’s Saber

Effects(11) Crush The Rebellion(se usually) Secret Plans(se) Battle Order(start vs ops) Security Precautions(start vs HB) Imperial Arrest Order Opressive Enforcement There’ll Be Hell to Pay Dark Deal Cloud City Occupationx2 Search and Destroy

Interrupts(10) Twilek Advisorx2(si) Alterx2 Torturex2 Tramplex2 I Have You Now Evader ‘

Strategy: ‘

This deck controls CC with power characters and a few walkers. Control at each site with power, and setup occupation fairly early. Dark deal comes midgame, when you are sure they will not cancel it the next turn.

Locations Besides the 2 drain locations, Upper Walkway is a good 2/1 with a force drain-1 for opponent, and an ok moving ability for the dark side. The incinerator allows you to retrieve IG-88 and 4-LOM, and the opponent cannot fd there.

Characters As you can see, many powerhouses in there. Some 2/2 imperials for piloting. Lt Pol Treidum is great for beatdown on undercover spies. Jodo and/or Vader and Tarkin work great with Crush. Dr. E provides some nasty removal.

Starships 4 starships to deploy to Cloud City when ready(don’t deploy CLoud City until Dark Deal set up). After dark deal is deployed, move the starship there to Bespin, since you will most likely have Occupation already set up and you will need to protect it. Dreadnaughts work great with the 2/2 imperials, and the bounty hunter ships are great.

Weapons Nothing Special

Effects No All Wrapped Up because I only included 4 bounty hunters. Crush is great, stops destiny adders, pulls I Have You Now and Evader, and stops Clash. Imperial Arrest Order For forfiet bonus and nabrun protection. Oppressive Enforcement adds destiny to dreadnaughts, makes the grabbers deploy free, and helps stop s/a along with the grabbers.

Interrupts Note only 1 evader. Revo doesn’t hurt too bad in this deck, so only use evader after 2 or 3 revo’s are out. 2 alters for Maneuvering Flaps, Torture for NTMTO, and Trample for undercover and removal.

Against….. HB Start Security Precautions. Setup dark deal and occupation early. Search and Destroy hurts them badly. Keep control of Bespin with a few ships, and probe with the others.

Ops Start battle order. Try to alter flaps. Come down to their planet with a few characters or AT-AT’s, and setup Occupation and dark deal with the others. Try not to deploy the dreadnaughts, and if they claw to the bus, move it to CC.

Profit They will come to you, if not, you have plenty of ways to kill han(trample, dr. e, iggy, and weapons)

Throne Room Crush hurts them in many ways. You should be able to outpower them in space, and keep up with them on the ground well enough to win.

Other Mains Look at Throne Room

Thats all, you should have a good chance against all the current deck types.