Feeding Time In The Pit

Title: Feeding Time In The Pit
Author: Lewis "Duke Devil" Blake
Date: Apr 30, 2000 Rating: 4.0


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Cards:

’ STARTING(6) COTVG/ISEWYD Tatooine Pit of Carkoon Jabba’s Palace Audiance Chamber Jabba’s Palace Dungeon Twi’lek Advisor All Wrapped Up

LOCATIONS(6) Tatooine Tatooine Jundland Wastes Tatooine Cantina Tatooine Mos Eisley Tatooine Lars’ Farm Tatooine Jabba’s Palace

CHARACTERS(19) Mara Jade Jabba The Hutt Dengar w/ gun Bossk w/ gun 4-LOM w/ gun IG-88 w/ gun Zuckuss Boba Fett(CC) Djas Puhr Jodo Kast Niado Duegad Ephant Mon Gailid Ree-Yees Myo Dannik Jerriko Pote Snitkin Chall Bekan Lyn Me

CREATURES(2) Bubo Sarlacc

STARSHIPS(3) Fett in Ship Bossk in Ship Zuckuss in Ship

VEHICLES(3) Skiff x3

INTERRUPTS(13) Hidden Weapons x2 None Shall Pass x2 Twi’lek Advisor x2 Oo-ta Goo-ta, Solo? Sniper Sacrifice Nevar Yalnal Hutt Smooch Sense Alter

EFFECTS(6) Expand the Empire Quick Reflexes Resistance No Bargain Scum and Villany We’re the Bait

WEAPONS(1) Mara’s Saber

Devices(1) Binders

Strategy: ‘

Yet another of my many Bounty Hunting Decks.

Capturing *All Wrapped Up *Hidden Weapons *Bossk *Iggy *Oo-ta Goo-ta

Draining *Gailid *Mara’s Saber *3 drain 2 sites

Strategy Obviously I want to flip and feed. Against almost all decks I start with either Mara or Gailid, depending on my starting hand. Both help my drains, but Mara lasts a little bit longer ;) If they won’t come to you, then they will be hurting. One because of the draining, and two because of battles with easy capturing. Feeding to the Sarlacc is fun, I prefer it over the Rancor because I don’t have enough trap doors and also because Rancor can be slashed by a saber. You can also retrieve with the Sarlacc. Skiffs help with feeding. Plus, they can react and Pote is awesome on them. Chall and Lyn Make deployment easier, and the chamber helps too. In general, Expand TE goes on either the farm or the AC

AGAINST MWYHL Stay and drain. Even with test 1, the drains can still hurt big. If possible, get out Tatooine and fly to Dagobah with a couple hunters. Another fun thing to do if they have Han, Chewie, or Leia to fight with during testing is we’re the bait. When the character is captured, opponent loses 2 force each turn and Luke can’t test. It’s only canceled if Luke comes to you. This deck really hasn’t had a problem with this type of deck, so I don’t worry a lot.

AGAINST TOCHE START/MAINS Hidden Weapons sure is a funny card) Mara can slash down intruders to the court Boba or Jodo can get to T station to cancel the game text and fly out fast 4 LOM can cancel the game text of annoying characters Myo and Niado have nice power and can go for attrition Ree-Yees can boost up detinies Dannik is fun when he eats the soup of mains Skiffs can react around and add power and forfeit None Shall Pass is kinda fun too Sacrifice in cas they have those nasty EPPs No Bargain can boost up the deploy cost

AGAINST UNDERCOVER SPIES Nevar Yalnal, Hutt Smooch, and Sniper all work pretty well

AGAINST HIDDEN BASE/SPACE Drain big and fast Probe a little with the starships

AGAINST THRONE ROOM Oo-ta for stopping Nabraun Bubo for the Nudjis Same techniques for getting rid of mains as mentioned under TOCHE START….

AGAINST ODDS/INSERTS Resistance. Enough said. There are two extra twi’leks to help get out effects like this.

I will add Mosep as soon as I gind a copy of him) ‘