Court Jester

Title: Court Jester
Author: Andrew "Gadget" Ledwith
Date: May 7, 2000 Rating: 4.0


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Cards:

‘Locations (9) Coruscant Coruscant Docking Bay Death Star Executor Docking Bay Jabba’s Palace Audience Chamber Jabba’s Palace Dungeon Tatooine Cantina Tatooine Great Pit Of Carkoon Tatooine Mos Eisley

Characters (19) 4-LOM With Concussion Rifle x2 Bane Malar Darth Vader, Dark Lord Of The Sith x2 Dengar with Blaster Carbine x2 Djas Puhr Dr. Evazan Grand Moff Tarkin x2 IG-88 With Riot Gun x2 Jabba x2 Jodo Kast Mara Jade, The Emperor’s Hand x2 Ree-Yees

Starships (6) Boba Fett in Slave I x2 Bossk In Hounds Tooth Jabba’s Space Cruiser Zuckuss in Mist Hunter x2

Interrupts (11) Elis Helrot x2 Hutt Smooch x2 Imperial Barrier x2 Jabba’s Through With You x2 Twi’lek Advisor x3

Effects (9) Battle Order Crossfire Presence Of The Force Reactor Terminal Resistance Search And Destroy Secret Plans Security Precautions There’ll Be Hell To Pay

Weapons (5) Mara Jade’s Lightsaber Mos Eisley Blaster x3 Vader’s Lightsaber

Objective (1) Court Of The Vile Gangster / I Shall Enjoy Watching You Die ‘

Strategy: ‘

First of all, to the person who simply put “Not Bad” in your review - You’re an ass. I’m specifically trying to get feedback on how to make this kind of deck better, and all you say is not bad so you can get the three points. You’re a lazy jackass.

I’m not going to go into a lot of detail with this deck. If you want strategy, I have a similar version posted up in the deck Crossfire In The Court. There are many changes, but if you want to learn how to play this kind of deck then read the descriptions there. One of the big changes is that you ALWAYS start with Crossfire.

The big thing I want your opinions on is the weapons I’m using. Here are my problems. I was originally using 9 Crossfire-able weapons in this deck (2 Iggy, 2 LOM, 2 Dengar, 2 Bossk, and 1 Fett’s Blaster). Then you all told me to take out the Bossks in favor of the Bus. That took me down to 7. Then my TD told me that the ECC 4-LOM’s weapon doesn’t actually fire, it just targets (I’m not so sure if this is correct, so I’d like others to tell me, thanks). Now I’m down to 5. Five cards doesn’t seem like a lot, especially when it’s suppose to make up an entire strategy. So I decided to take out Fett’s Blaster (too expensive) and add in 3 other blasters.

But which blasters to add? They’re all pretty crappy. The 3 that I narrowed down my selection to were Imperial Blaster, Blaster Rifle, Mos Eisely Blaster. Here’s their stats by card.

Imperial Blaster - Deploy 1 - Target 1 - Destiny 3 - Hits targets Blaster Rifle - Deploy 2 - Target 2 - Destiny 3 - Hits targets (+1 to destiny) Mos Eisely Blaster - Deploy 1 (alien only, free on Tatooine) - Target 0 - Destiny 5 - Target forfiet -2 (+2 to destiny)

The biggest problem with the deck as a whole was destiny. Mos Eisely Blaster’s 5 in destiny is very appealing. Also, having to save up force to fire a weapon is the biggest pain in the @$$, so that was another plus for the MEB. But then there’s the fact that the MEB doesn’t hit it’s targets, it just makes them forfeit -2. I debated with this point for a long time, and then concluded that the MEB would be the best choice. Now I have 7 Crossfire-able weapons again, with a higher destiny average then ever.

In the hands of a Bounty Hunter these weapons are even better, since you can add a destiny w/ Jabba’s Through With You (you can even deploy a MEB straight from reserve with JTWY).

The only other thing I’d like to talk about is location selection. I had a hard time deciding whether to go for generation or for draining. Down here, a LS choke deck is very common, so I went for generation. There is only 1 site that I can drain for 2 at w/o the use of a saber, and if I got into a drain war it might be close. But keep in mind that my opponent has to lose 1 per turn from my objective if he’s not on Tatooine (and if he was on Tatooine, I guarantee you it wouldn’t be a drain war). Also, if the deck I’m play against is a space drain deck, Search And Destroy (which I always deploy vs. dedicated Hidden Base) will make them lose 1 on EACH turn. Just some things to think about. If you can suggest any ways that I might be able to keep high generation + have some draining sites I’d really appriciate that.

Once again, this is NOT a tournament tested deck. This is just an idea, so don’t judge it like it’s a world-class deck design. I would like your comments and suggestions on how to make this deck better. Thanks ‘