JEDI made easy

Title: JEDI made easy
Author: Keith "Gen" Watabayashi
Date: May 14, 2000 Rating: 4.0


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Cards:

‘Starting(4) Mind what you have Learned Dagobah The Signal Wise Advice

Locations(7) DagobahYoda’s Hut DagobahJungle DagobahSwamp DagobahTraining Area Kessel Cloud CityLower Corridor Rendevouse Point

Characters(15) Yoda Daughter of Skywalker EPP Obi-Wanx2 EPP Hanx2 EPP Lukex2 Major Bren Derlin Tawss Khaa Chewbacca Wes Janson Wedge Antilles Threepio Bigs Darklighter

Interrupts(15) The Signalx2 Out of Commissionx2 Transmission Terminatedx2 The Bith Shufflex2 Shocking Informationx2 Noble Sacrificex2 Throw me another Charge Glancing Blow Endor Celebration

Jedi Test5) GW AJS DOE SMN IITFYS

Effects(8) Aim High Yoda’s Hope Bacta Tank Battle Plan Insurrection WAYTTPOUx2 Draw Their Fire

Starships(5) RLiR1 GliG1 Spiral Tantive LiMF ‘

Strategy: ‘

LOCATIONSBy only using 4 Dagobah sites I can get where I need to quicker. The Rendevous point is in there simply for activation, or a cheap place to dump ships then move them. Kessel is a late game drainer if they’re on ground, vice-versa for Lower Corridor.

CHARACTERSYoda and Daughter are the best way to test (duh). The EPP crew is a goo source of beatdown and hit-run to slow my opponent. The 2/2 rebels are in there for foreiet fodder, and for retrieval with Noble Sacrifice, and they get the bonuse from Insurrection. Threepio is just good, especially when Yoda is at the hut. I use Tawss instead of Orrimaarko in case of Manipulator or Rallops, and she is grea against court.

INTERRUPTS Except for 6 of them, every interrupt in the deck is a recycble high destiny wiht other uses. Bith Shuffle messes up tracking, Out of Commision is great against any deck that loses force, Shocking info. kills Manipulator, Signal is very versatile, and Throw me another Charge counters troopers. The rest are for Huntdown, except for Noble S. which are in there to keep alive until I flip, and in case I have forfiet fodder/EPP and a clash is coming, in most cases I have the oppurtunity to kill off the 2/2 guy.

EFFECTS Slow down the opponent and keep me alive is what my effects try to do. By starting Wise Advice I train faster and my grabbers come out for free, great. DTF and Tanl give me some staying power with EPP’s and help me keep my deck up for when I flip. Aim High and Battle slow my opponent down, very important in a testing deck. Insurrection boosts me up for Noble S. and it prevents some nasty Elsi beatdown.

STARSHIPS Basically the 5 best LS ships (minus premire Falcon). They can deliver some hurt, blcok drains, and then drain at Kessel should I need it.

The only deck I have problems with is Rallops, if anyone has some ideas on how to improve my chance against it, please let me know. ‘