Destiny Swarm-The Ultimate Beatdown

Title: Destiny Swarm-The Ultimate Beatdown
Author: Zell "Krogoth" Davidson
Date: May 17, 2000 Rating: 4.0


--------------------------------

Cards:

‘Throne Room (Starting Location) Swamp (Start With Careful Planning) Farm (Start With Careful Planning) Kessel Massasi War Room Rendezvous Point Obis Hut Hoth ECC Chirpas Hut Yoda’s Hut

Nudj x2

Oola x2 Tawss Khaa Orimaarko Romas Lock Navander Chewie With Blaster Obi Wan Kenobi x2 Luke With Lightsaber x2 Leia With Blaster x2 Han With Blaster x2

Lando In Falcon Gold Lead In Gold One Spiral Red Leader In Red One Tantive IV

Whatry Your Tryin To Push On Us Frozzen Assets Revolution x3 Savrip Bacta Tank Battle Plan Wise Advise

Careful Planning (Starting Interupt) Theyre Tracking Us Alter Dont Forget The Droids x2 The Force Is Strong With This One Jedi Presence I Know Dont Get Cocky Gift Of The Mentor Skywalkers Courage Of A Skywalker x2 Nabrun Leids x2 Tunnel Vision x5 Trans. Terminated Smoke Screen

Strategy: ‘

Start by pulling the nudjs with the swamp, at end of turn move it to the farm. Next turn do the same thing with the nudj. That is the part of the deck that really does not change…. Just get the sites out ASAP. Use the extrmely large amount of force generation to take advantage of the gametext of ‘Tunnel Vision’. Pull out the mains and go to your oppenent, if you have the mains, search for thier teamwork cards. Use savrip to sacrifice high forit starships or doubles of mains to stop attrition. Here is how I play the deck against…

Rallops- Ahh, the dreaded and popuar rallops…There is sooooo much in this deck to stomp rallops dead. Use ‘Lock’ to flat out cancel reacts. If they are packing Tramples it isnt a problem, use frozzen assests. If they have main course (or something else to stop assests) use ‘Theyre Tracking Us’ at first this card may not seem great but it really is, usually they just barely have enough to react.

HD- Make sure to get TT out early (tunnel vision for it if neceasry). Make sure to have courage before deploying luke/obi (once again, tunnel if necesary). Now to the fun part, BEATDOWN Use your teamwork cards to REALLY kill him. Also, if you cant get TT for some reason, or they just keep redeploying Visage, just use Oola (no more vader).

Ops- Get battle order out early (tunnel). Beatdown, usually they packs Ghhks this really isnt a problem, just move around on thier planet and kill them (use nabrun if they just keep running).

Court- Beatdown, teamwork cards + mains= one dead court deck.If they have ephonnt mon (is that his name?) with jabba do NOT use your teamwork cards (you can still get 3 destiny without any of those interupts). Next turn look for some of the remaining charecters and beatdown (nabrun to ‘em).

Mainp- Yes, I know, I dont have shock. Heres what you do, build up some force, deploy assests on them. Then tunnel (since they cant scannnign crew it with assests) and deploy then beatdown. It works, trust me. Shock would be one that I would add if SW decks had 65 cards, but they dont.

From reviews I will attempt to say why I do (or dont) have the cards you mention in your reviews…

Traffic Control- Everyone says this deck needs it, I REALLY dont think so, use the tunnels to get what you need, there is no point in drawing 10 cards a turn.

Read this If you really want to rate this with a low number of stars, that isnt a problem, BUT at least tell me what is wrong with it This is all I ask of you if you desire to rate this poorly. Please dont give me one star and just say ‘It Sucks’ or something like that, thanks for readign this (if you really did).

Change Courage to Glancing Blow.

BTW, HD is not in my meta here that is why there is litle to prortect against it. If it is in your meta I suggust adding more to tech against it. ‘