Free Bespin v2 0

Title: Free Bespin v2 0
Author: Travis "Com Igar" Rumans
Date: May 20, 2000 Rating: 4.5


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Cards:

‘Starting Quiet Mining Colony/Independent Operation Bespin Bespin North Corridor The Signal Battle Plan

Locations (4) Cloud City Bowntown Plaza Cloud City Core Tunnel Cloud City Lower Corridor Bespin Cloud City

Effects (6) Ultimatum Cloud City Celebrationx2 Uncontrollable Fury Lightsaber Proficiency Goo Nee Tay

Interrupts (10) Slight Weapons Malfunction Skywalkers The Signal Fall of the Legendx2 (easy to track 6) Path of Least Resistancex3 I Knowx2

Weapons (2) Obi’s Saber Anakin’s Saber

Ships (9) Gold Leader in Gold 1 Spiral Red Leader in Red 1 Millennium Falcon Z-95 Bespin Defense Fighterx4 Medium Bulk Freighter

Characters (24) General Solox2 Leia With Blaster Rifle Daughter of Skywalker Obi-Wan Kenobix2 Chewbacca Son of Skywalker Pucumir Thryss BoShek H’nemthex3 R2-D2 Melas Lando With Blaster Pistolx2 Pucumir Thryssx2 Master Luke Chewie with Blaster Rifle Sergeant Edian Commander Wedge Antilles Orrimaarko Incom Engineer ‘

Strategy: ‘

Damn Wong side of the Force. I was going to post another deck but I couldn't find it, and I forgot to hit the back arrows. Well, it was an honest mistake.
	Gotta keep active, though I can't post an entirely new deck until my cards are sorted (I'm going for Profit, maybe with Tat Celebration. Any suggsstions?) The least I can do is post a REAL deck, if not an entirely new one.
The strategy's pretty straightforward set up the big drains on Cloud City and use CC Celebration to retrieve. Battle Plan hurts most DS speed drain strategies, so it's pretty easy to win the drain race, especially since your drains can't be modified or canceled. Typically, this deck has a few big confrontations with the enemy in which both decks get chewed up, but CC Celebration eventually get it back into position.
Now for specific deck types

vs. ISB There’s so many ISB variants, I’m reluctant to put it under a single category. Still, IAO ISB is the most popular variant in the metagame. They can’t modify or cancel your drains, so you’ll be able to keep pace with them in a drain race, but most ISB decks have a hard time with Battle Plan, so you’ll have an edge. If you expect to do any damage in a battle, pack the Forfeit=0 weapons; although it’s not hard to get more power than IAO ISB, doing any battle damage is hard because their forfeit is so high. Some ISB decks are foolhardy enough to attack Bespin. The Mains and the Path should keep them off. If you really want some smackdown, track Fall of the Legend. ISB was the most popular deck when I first made this deck, and typically keeping your drains from being modified or canceled is a game winning edge.

vs. Dark Deal You probably won’t flip, but you won’t have to. With the mains (especially Lando) and the Path, you can hammer any attempt to set up Dark Deal quickly. The H’nemthes are useful, too. A lot of these decks juse Obsidian 1 and 2 and maybe some EBH ships, so the Z-95s and Leaders will win the space battl, and Melas and BoShek even things if Zuckuss shows up. It’s not too hard for your to cancel Dark Deal, and easier still to cancel CC Occ. Battle is a necessity, because your drains won’t be big unless you somehow manage to flip.

vs. TIEs The independent starships are immune to Tallon Roll, so you can actually hold Bespin. A few big drains on the city should really hurt the TIE, especially since they can’t use Dreaded Imperial Starfleet. Get the Incom Engineer, he pumps Z-95s.

vs. RallOps Outdrain them. Some RallOps decks can actually get decent drains, so if you’ve got Celebration going, use some suicidal mains to pick off the non-unique leader. Depending on their setup, though, the extra drains could hurt less. Decree hurts if it works, so super falcon them in space (you won’t need to at Bespin) Again, a few big drains on Cloud City should knock them around, and CC Celebration keeps this deck in the game. Path is a key card if they true to assault Cloud City on the ground– Lando will almost always add a battle destiny. If they attack you in space, it’ll be a hard fight for a little while, but the RallOps guy’s probably only has enough space to deal with HB when he has Security Precuations at his back.

vs. Court Rising in popularity (one of the reasons I’m changing). If they’re smart, they’ll pull their independent starships and attack the sytem. Some people are dumb enough to put down Zuckuss alone if you have ability<7 (‘Ok, your power’s 4 plus desinty. I don’t get a destiny, so my power’s just 20’). Unless they put down all the BH ships at once, though, you can fend them off. Track high destinies. If they attack you on the ground, Path becomes important. It’ll be a big battle, but one this deck will win with judicious use of the Path, destiny tracking, and CC Celebration. a key card. ‘