Another ISB Deck

Title: Another ISB Deck
Author: Daniel "Sir Robbo" Robertson
Date: Oct 2, 1999 Rating: 4.0


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Cards:

’ Objective ISB Operations/Empire’s Sinister Agents

Locations (14) Cloud City Downtown Plaza Cloud City Port Town District Coruscant Endor Endor Back Door Endor Dark Forest Endor Forest Clearing Hoth Defensive Perimeter Hoth Echo Docking Bay Kashyyyk Kiffex Tatooine Jundland Wastes Tatooine Lars’ Moisture Farm Yavin 4 Docking Bay

Characters (19) 5D6-RA-7 (Fivedesix) Admiral Ozzel Chall Bekan Chyler Colonel Wullf Yularen Corporal Oberk Corporal Vandolay Darth Vader With Lightsaber x2 Grand Moff Tarkin Lieutenant Renz Lt. Pol Treidun Navy Trooper Vesden Officer Evax Outer Rim Scout x2 Sergeant Tarl Sergeant Torent Snowtrooper Officer

Vehicles (2) Blizzard 2 Tempest 1

Starships (5) Bossk In Hounds Tooth Devastator Dreadnaught-Class Heavy Cruiser x3

Interrupts (14) Ghhhk x5 Main Course x2 Masterful Move x2 Tarkin’s Orders x2 Twi’lek Advisor x3

Effects (5) A Bright Center To The Universe Broken Concentration Imperial Arrest Order Resistance Security Precautions

Objective ISB Operations/Empire’s Sinister Agents ‘

Strategy: ‘

As you can see from the deck list, it’s a standard ISB drop-and-drain with IAO. Generally start IAO and pull the docking bays early.

Vs LS Mains & Toys

Take it slow, they probably won’t commit their mains until you give them a target. Deploy your locatons, but don’t deploy any agents on ground until you can back them up with a Ghhhk and a Main Course. Make sure you have a battle destiny at your sites - you might not need to Ghhhk then (remember, you can retrieve ISB agents but you can’t retrieve Ghhhks). If possible, you should try to force EPP mains to commit to space early in the game, so your agents ca be safe. If they ever leave a weak spot, exploit it with Vader/Walkers.

Vs LS Ops

You can afford to use speed to your advantage here. Start with ABCTTU and try to get a ship to defend it ASAP. Spread out, and you can probably outdrain an Ops deck, and remember to use Vader/Walkers to exploit weak spots and get your agents down to their planet.

Vs LS MWYHL

Start with Broken Concentration, and try to get the jump on them. Keep Ghhhks at the ready in case of EPPs.

Vs LS HBase

Get the early jump on them, and when they flip use Sec Prec. with forfeit fodder agents to probe. Fairly straightforward, just watch for EPPs (I can’t stress that enough)