Smells Like Ralltiir Spirit

Title: Smells Like Ralltiir Spirit
Author: Joe "arebelspy" Olson
Date: May 27, 2000 Rating: 4.0


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Cards:

‘Locations (11) Coruscant Dagobah Cave Death Star Desert Endor Executor Meditation Chamber Forest Jungle Kashyyyk Ralltiir Swamp

Characters (18) 4-LOM With Concussion Rifle Admiral Ozzel AT-ST Pilot x4 Commander Igar Darth Vader With Lightsaber Darth Vader Darth Vader, Dark Lord Of The Sith DS-61-2 Grand Moff Tarkin Lieutenant Arnet Lieutenant Cabbel Lieutenant Commander Ardan Mara Jade, The Emperor’s Hand Navy Trooper Vesden Officer Evax

Vehicles (7) Blizzard Scout 1 Tempest 1 Tempest Scout 1 Tempest Scout 2 Tempest Scout 3 Tempest Scout 5 Tempest Scout 6

Starships (6) Boba Fett In Slave I Bossk In Hound’s Tooth Dengar In Punishing One Devastator Dreadnaught-Class Heavy Cruiser Zuckuss In Mist Hunter

Interrupts (5) Alter x2 Trample x2 Twi’lek Advisor

Effects (11) Ability, Ability, Ability Bad Feeling Have I Battle Order Blast Door Controls Imperial Arrest Order Imperial Decree Reactor Terminal Sandwhirl Search And Destroy Secret Plans There’ll Be Hell To Pay

Weapons (1) Mara Jade’s Lightsaber

Objective (1) Ralltiir Operations/In The Hands Of The Empire ‘

Strategy: ‘

This deck is great. Has done well in playtesting (2-0 against Hickey’s profit…haha Charles, I’ll beat you Wed., too.), and in Tourneys. Basically play smart. Do what you have to. I have had this deck invade dagobah, dive guys into sandwhirls, put a sandwhirl out, and not flip, but letthem keep me flipped, kill Han (against profit), even though then I got beat down for about 10. Do what you have to. Why this is the way it is 2 systems? Well, not a lot of LS space out right now. Profit being popular, I want 2 unconteste systems. RTP soon, they have not much space, etc. 2 Systems works. No Vaders Sabers? That’s right. Vader is for hit n run off ralltiir, and the LS kills him so easily anyway, w/ 5s, sabers, etc. that getting him w/ his saber was e-z, but then he dies. So I went w/ EPP instead of the saber, and it has worked out great.

Tip for newbies playing this deck Your 1st turn dep. any locations in hand. and then count the # of your locations on table. At least 1, Ralltiir, plus whatever you deployed. Then grab a <> site. Count the # of locations in reserve deck. if those + # on table < 11, draw up for any locations in force pile. If those + # on table = 11, don’t bother drawing, no locations. If those + # on table > 11, you screwed w/ my decklisting, ), or something is wrong (did you forget to start Ralltiir? ) ‘