Profit with Droids

Title: Profit with Droids
Author: Travis "Com Igar" Rumans
Date: May 28, 2000 Rating: 4.0


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Cards:

‘Objective You Can Either Profit By This/ Or Be Destroyed

Characters (25) Boush Epp Leia Artoox2 See Threepio C-3P0 Master Lukex 2 Han Solo (Hansickle) General Solox2 Ben Kenobix2 Tanus Spijek Elomx6 Tessek Orrimaarko Chewiew/Gunx 2 Lando w/gun

Locations (7) Jabba’s Palace Audience Chamber Tosche Station Jundland Wastes Cantina Mos Eisley Entrance Cavern

Ships (3) Lando in Falcon Red Leader in Red 1 Gold Leader in Gold 1

Devices (2) Landing Clawx2

Weapons (2) Anakin’s Saber Obi’s Saber

Effects (11) Projection of a Skywalkerx2 Bargaining Table Vader’s Impotence (Uncontrollable Fury) Ultimatum A Gift Bacta Tank Aim High Scramble OTE Savrip

Interrupts (8) Sorry About the mEssx2 The Singalx2 You will Take me to Jabba Now I Know Don’t Forget the Droids (I can use its lost function =)) Nar Shadaa

Strategy: ‘

I’m screwing SAC protection, here, because it’s not popular for the DS in my area and most DS decks will SAC anything that pisses them off enough no matter what you have out.

My first attempt at a Profit deck, still largely in the design phase.

This is largely a metagame response to RallOps and Court, so please bear that in mind in your comments.

vs. RallOps Start Bargaining Table. Attack them with Eloms if you have them before you flip. After you flip, you can attack with maisn alright with Bad Feeling canceled, if you’re in the mood. If not, just outdrain them with mains occupation. Boush cancels a drain, and Projection hurts it, too. RallOps often sets up Bossk at Kashyyyk, but I haven’t seen one yet that can deal with Landing Claw there.

vs. Court Start Aim High or Scramble. This is a big battle on Tatooine. If they place Han out of play, Profit’s hosed, so all you can hope to do then is battle. Still, they’ll often attempt to defend the chamber, which can allow for some big beatdown. The Eloms are little better than Savrip fodder, here. Needless to say, A Gift helps a lot.Aim High is also useful, effectively making it more expensive to battle, bounty, and feed.

vs. Endor Operations Start Ultimatum or Bargaining Table. Notice how most Profit decks think they can beat Endor Ops through shee orneriness. There’s plenty in this deck to screw up Endor Ops; landing claw’s a trick our meta’s not seen in a while, and Boush at the bunker can potentially open up a bigger beatdown. Most Endor Ops decks can’t hold the chamber, so you can free Han more or less at will, and the Eloms aren’t Hurt by Perimeter Patrol. Even if they can cancel Landing Claw, if you can get rid of a few turns of drains you’ll have the edge because both decks have a mega-force loss theme, but Profit has retrieval and (in this deck) Bargaining Table, as well as having to deploy much less.

vs. Hunt Down Since they’re likely to start Mara, start Scamble. I’ve only played Hunt Down twice. It’s been a top-ranked player in the region both times. I lost both times. Non-dueling shouldn’t be too much of a problem. Just fend off waves of Vaders– with your Eloms and mains, it should be easy. Dueling is more problematic; the Eloms become more key, as it becomes more difficult to use Obi and Luke. With luck, you can Sorry About the Mess Vader with a Saber.

vs. Operatives Attack. Beat them down on their planet, beat them down at the chamber. Boush cancels a drain, Table cancels a drain, Projection Hurts certain drains, A Gift hurts all their good drains. Sure, you won’t be draining for much, but you’ve got mains occupation.

vs. ISB Scramble’s probably your best start. Getting ability togethor’s hard enough for ISB. Waning in popularity locally (largely why I switched decks). Projection slows their better drains, and A Gift hurts them for using Bounty Hunter backup, and a surprising number of ISB agents are aliens, too. If this is really opular, an R-3P0 would be a good addition. ‘