Dantooine Air v1 0

Title: Dantooine Air v1 0
Author: Jamie "JEEBS" Giberti
Date: Jun 7, 2000 Rating: 4.0


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Cards:

‘Starting

Dantooine base Operations Dantooine The Signal Wise Advice (4)

Effects

Farm Swamp Forest spaceport D Bay Ralltir Kessel Coruscant Kiffex (8)

Weapons

Anakins lightsabre Obi-Wans Lightsabre (2)

Creatures

Nudj x 3 (3)

Effects

Goo Nee Tay Bacta Tank Docking & Repair Facilities Traffic Control Mantellian Savrip 3 x Kessel Run (8)

Characters

Luke with Lightsabre Obi-Wan with Lightsabre Han with heavy blaster pistol Leia with Blaster Pistol Boushh Captain Han Solo Master Luke Obi Wan Kenobi Chewbacca Tawss Khaa Orimaarko Lando Calrissian Melas 2 x Ralltir Freighter Captain (15)

Interrupts

4 x It Could Be Worse 2 x Nabrun Leids 2 x Its a Hit Lost in the Wilderness Courage of a Skywalker Glancing Blow (11)

Starships

4 x X-Wing Squadron 2 x Y-Wing Squadron 2 x Millennium Falcon Red Leader in Red 1 (9) ‘

Strategy: ‘

This is a very fast DB Ops deck. It normally flips on turn 4, but a 2nd turn flip has been done. Start by getting the swamp and nudj, and repeat the next two turns so you have 3 locals and 3 Nudjs. Goo nee Tay is also very good, it makes Imps like vader and Mara deploy 10 to dantooine. Once the Nudjs are out, deploy 3 rebels (and more characters if you want) and flip the objective. Keep a good hold on two of the three locations, preferably Swamp and Forest. Once flipped, go into space. A squadron will give drains of 4 at Kessel and Coruscant + another 3 at kiffex. Use the Falcon to do K run, so you can make it in one go.

VS ISB

They will still be able to deploy their agents to dantooine (cos they*re all spies) so you will have to beat them up. Lost in the wilderness is for 5D6-RA-7 if they send him to dantooine. You should be able to beat on them on the ground, and if you pull off a quick flip, the space drains will hurt

VS HD

Be careful. You may want to substitute a Nabrun Leids for a transmission terminated if HD is popular in your area, but there is still boushh to cancel it. There is plenty of Anti-dueling stuff in the deck, so don*t be too worried. they will have a hard time trying to sense things while HD is on flip side, even with DV, they will have to draw a 1

VS COTVG

Could be the biggest problem, as aliens are unaffected by goo nee tay and the objectives deploy increase. Dont spread too thin, or they will beat you down. Get into space fast, you will have the advantage.

vs This deal is getting worse…..

Don*t let them get DD going. If neccessary, flip DBO then go all out on cloud city and space, so you can stop them controlling 3 sites. If they do get it going, your -1 will help. Best way is to stop them before they flip.

VS Heavy space

SFS will get trashed by the squads and superfalcon, but BIG BLUE could be more of a problem. You will have to keep dantooine safe, and pick your battles carefully. If they try to deploy on the ground, Kill them

Thanks for reading ‘