The Anti-Rallops

Title: The Anti-Rallops
Author: Keith "Gen" Watabayashi
Date: Jun 8, 2000 Rating: 4.0


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Cards:

‘Objective(1) Local Uprising/Liberation

Locations(9) Ralltiir SpaceportDocking Bay SpaceportCity SpaceportStreet Farm Swamp Desert Jungle Forest

Characters(16) Ralltiir Operativex11 EPP Lukex2 Incom Egineerx2 ASP-707 Droid

Vehicles(17) Rebel Snowspeederx10 Sandspeederx4 Snowspeederx3

Weapons(3) Duel Laser Cannonsx3

Effects(8) Mech Failure Yarna Bargaining Table I Hope Shes alright Civil Disorder Draw Their Fire Manueviring Flapsx2

Interrupts(6) Nar Shaddax2 The Signalx2 T-47 Battle Formationx2 ‘

Strategy: ‘

DOH There should be a Lost in the Wilderness and 2 Trans. Term. instead of the 3 snowspeeders. Sorry. Anyway, this is basically a speederOps beat deck, with CD and IHSAR helping with big blue. The only difference in this deck is that it has the laser cannons. These cannons let you hit vehicles by drawing destiny+2 greater than the armor or manuever of the vehicle. With so many 3s in the deck, AT-ST Rallops goes down in smoke Plus, they are very good for kiling EJP Dengar. (Against characters the cannons are -1, once again, with all the 3s Dengar will die). I would explain the rest of the deck but everyone has seen one of these things before so I will save you the trouble. ‘