Those Rascally Rogues

Title: Those Rascally Rogues
Author: Douglas "Douglas" Harvilla
Date: Jun 12, 2000 Rating: 4.0


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Cards:

‘Objective Mind What You Have Learned/ Save You It Can

Locations(5) Dagobah Dagobah Yoda’s Hut Dagobah Jungle Dagobah Swamp Dagobah Bog Clearing

Characters(18) Yoda Obi-Wan With Lightsaber Luke Skywalker x2 Boushh x2 Han With Heavy Blaster Pistol x2 Tawss Khaa Orrimaarko BoShek Zev Senesca Wes Janson Romas ‘Lock’ Navander Dack Ralter Jeroen Webb Derek ‘Hobbie’ Klivian Commander Wedge Antilles H’nemthe

Starships(5) Red Leader In Red 1 Gold Leader In Gold 1 Lando In Millennium Falcon Tantive IV Spiral

Vehicles(4) Rogue 1 Rogue 2 Rogue 3 Rogue 4

Devices/Weapons(4) Landing Claw Power Harpoon x3

Effects(11) Draw Their Fire Frozen Assets Scrambled Transmission Goo Nee Tay Traffic Control Insurrection Wise Advice Ultimatum Bacta Tank One More Pass Echo Base Garrison

Interrupts(11) The Signal x3 Lone Rogue Shocking Information Skywalkers Don’t Get Cocky The Force Is Strong With This One First Aid Transmission Terminated x2’

Strategy: ‘

Goo Nee Tay is the best start against Hunt Down, but against Ralltir Ops go with Echo Base Garrison.  It makes the unique T-47s (Rogue 1-4) immune to attrition <6 when their matching pilots are aboard, and gives you considerable help putting these guys on the right speeders.   It also lets you go get Bacta Tank or Lone Rogue.  If you start with Echo Base Garrison, you can get a unique pilot/speeder combination set up quick.  T-47 Battle Formation would be a waste in here.  Not that kind of deck.   Once you do, they absolutely rock.  With Yoda at his Hut taking 2 off the attrition against you, these things basically become immune to attrition <8  To make things even more disgusting, there is an extra bit of walker-killing tech in here.   Power Harpoon deploys and fires pretty cheap.  Draw destiny, add maneuver.  If the total if 9 or greater, the walker crashes, taking it right out of the battle.  Since most of the matching pilots add to the maneuver of their speeders, this combined with the high destiny average makes it almost a guarantee.  Not card intensive at all, and trips walkers reliably, taking them out of the battle unlike the weaker Dual Laser Cannons.   Put Dack or 'Lock' or Wes on board to inch the total a little closer, or just track destiny.  There are a lot of high-destiny cards in here.  To really force the issue, go get Commander Wedge Antilles with Echo Base Garrison and use his game text to grab One More Pass.  Adds the pilot's ability to the Power Harpoon total.   Basically, if you want to kill a walker, it is yours.  Served up with some fava beans and a nice chianti.  SLUUUUUURP  This gives Ralltir Ops a real hard time.  And pretty much all decks have reason to fear the Luke/Han combination on Rogue 1.	It's the SuperFalcon on land	Two flips, 4 with Don't Get Cocky, and virtually impervious to attrition.   A good space complement rounds out the deck, along with a lot of defensive effects and interrupts, which get SAC protection from the objective game text and Wise Advice.   Oh, and if your opponent is playing Set Your Course For Alderaan, the best strategy is to invade the Death Star big-time.  With Boushh undercover somewhere, her game text keeps Come Here You Big Coward from canceling the force drains (read both cards), so your mains can run amok.   Enjoy, and don't blame me when people start to hate playing against you.  (g)     '