Mind Those X-Wings Dammit

Title: Mind Those X-Wings Dammit
Author: Ryan "heinekin" Hase
Date: Jun 13, 2000 Rating: 4.5


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Cards:

‘Objective (1) Mind What You Have Learned/Save You It Can

Locations (9) Dagobah Dagobah Swamp Dagobah Training Area Dagobah Yoda’s Hut Coruscant x2 Kessel Kiffex Rendezvous Point

Characters (6) Luke Skywalker Obi-Wan Kenobi Tawss Khaa TK-422 Boushh Yoda

Starships (14) Red Leader In Red 1 X-wing x12 X-wing Assault Squadron

Weapons (3) X-wing Laser Cannon x3

Devices (1) Luke’s Backpack

Jedi Tests (2) A Jedi’s Strength Great Warrior

Effects (10) Legendary Starfighter Projection Of A Skywalker x2 Rebel Fleet S-Foils Uncontrollable Fury What’re You Tryin’ To Push On Us? Wise Advice Do Or Do Not Yarna d’al’ Gargan

Interrupts (14) All Wings Report In Grimtaash Houjix Organized Attack x2 Power Pivot Rebel Barrier x2 The Signal x3 Transmission Terminated x2 Tunnel Vision ‘

Strategy: ‘

The deck should be pretty straight forward I’d think. With the objective you can get out Luke with Backpack carrying Yoda amongst 3 sites, and on a good draw you can train jedi test 1 on turn 3, and then jedi test 2 on turn 5. Otherwise it will normally finish on turn 4 and 6. With the backpack and 3 sites out you will need to draw a 4 for jedi test 1 and a 5 for jedi test 2. Wise advice will help this along but I never had any problems finding a 5 when you get to draw two destiny with MWYHL. Sense / Alter is pretty much nothing to worry about. The objective makes it hard to draw, and the Wise Advice and Do or Do Not more than shut it down.

Your starting effect should be yarna to protect those X-Wings. I will generally deploy a system as soon as I have 4 X-Wings to deploy there also. Make sure you have an X-Wing cannon deployed on one of em and save 3 force. S-Foils should pretty much always be on. Get it fast with the extra signals and tunnel vision. The decks worst enemy is Zuckus in mist hunter but thankfully he’s easy as hell to blow out of the sky, so keep those cannons ready at all times. And remember that your opponent won’t always get destiny either. When you have trained jedi test 2, they may not draw any destinies unless they have ability 6. This includes Boba, Bossk, Zuckus, etc.

Between the two spies, two Projection of a skywalkers, and jedi test 1, draining on the ground is kept to a minimum. The two trans terminated will deal with Huntdown, and if it’s not enuff then sneak Boushh in there and break cover to take it out. With Yoda at the hut, Obi and Tawss can do some easy surprise damage, just be weary of the circle on Obi. Deploy with confidence when you have a rebel barrier in hand. If you want to add an element of surprise in the sky, then don’t deploy the Laser cannon. Instead, wait for them to deploy Zuckus, rebel barrier him, then deploy the cannon and slam him good. An ISB would give a good match but you can shut down there drains pretty quick. Track destinies and use Obi and Tawss to cancel out Search and Destroy.

That should pretty much cover it, have fun with the deck, it’s solid. One last note to those less familiar with Jedi testing Jedi test 1 allows for the apprentice to be deployed reguardless of deployment restrictions. Thus the use of Luke instead of SOS. He is cheaper and allows the deck to come out that much faster.’