Powerhouse Aliens The Return

Title: Powerhouse Aliens The Return
Author: Derek "UnknownGlyph" Tessier
Date: Jun 18, 2000 Rating: 4.0


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Cards:

‘Locations (8) Corulag Coruscant Endor Jabba’s Palace Audience Chamber Jabba’s Palace Dungeon Kashyyyk Kiffex Tatooine Great Pit Of Carkoon

Characters (14) 4-LOM With Concussion Rifle Brangus Glee Chall Bekan Cloud City Engineer Danz Borin Dr. Evazan IG-88 With Riot Gun Jabba Mara Jade, The Emperor’s Hand x2 Outer Rim Scout x3 U-3PO (Yoo-Threepio)

Creatures (1) Bubo

Vehicles (2) Blizzard 1 Blizzard Walker

Starships (8) Boba Fett in Slave I Bossk In Hounds Tooth x2 Dengar In Punishing One IG-2000 Jabba’s Space Cruiser Zuckuss in Mist Hunter x2

Interrupts (14) Dark Maneuvers x2 Lone Pilot x2 Look Sir, Droids Moment Of Triumph Shut Him Up Or Shut Him Down Torture x2 Trample Twi’lek Advisor x2 Wounded Wookiee x2

Effects (11) Come Here You Big Coward First Strike I’ve Lost Artoo Lateral Damage Return To Base Scum And Villainy x2 Secret Plans Security Precautions There Is No Try There’ll Be Hell To Pay

Weapons (1) Mara Jade’s Lightsaber

Objective (1) Court Of The Vile Gangster / I Shall Enjoy Watching You Die ‘

Strategy: ‘

Some how most people seem to think this deck tries to battle on the ground. This idea is completly wrong. It holds one maybe 2 tatooine sites and does it’s damage in the air. So instead of blabbing about more ground characters use your head please. Notice I DID MENTION THIS IN MY STRAT.*

Basic strategy is start scum then get mara and sabre out to chamber asap to avoid the court damage. Back her up with some walkers if you feel like going out into the open country. Other than that get your ships in the air and draining away. There is very high power air in this deck and many ways to eliminate LS space. This deck is not meant to walk all over the ground and fight, just hold 1 maybe 2 sites at most and 1 being a tatooine site.

Only 3 Outer Rim Scouts because too many means I can’t have them pilot a walker and danz and dr. are good characters to have around anyway.

Wounded Wookie is pretty much anti mass battle destiny but it’s second effect works nicely with ORS.

Other than those few things my deck is set up for my meta where low numbers of SAC find their way into decks hence only There Is No Try.

Avoid capturing any characters and flipping your objective. Just send them to used pile if need be.

Dark Maneuvers is anti-x-wing cannon tech and gives a nicer hyperspeed when needed.

This deck, because it’s massive air, really works well against the new EBO and gives MBO some trouble.

Thanks for taking a look.

Glyph

P.S. The profit start is mara, chall and cc engineer. ‘