Bounty Hunters The Ultimated Power in the Universe

Title: Bounty Hunters The Ultimated Power in the Universe
Author: Jodo "Jodo Kast17" Kast
Date: Jun 18, 2000 Rating: 4.0


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Cards:

‘Locations (10) Audience Chamber Jabba’s Dungeon Rancor Pit Jundland Wastes Cantina Tatoine DB 94 CC East Platform (DB) Spaceport Docking Bay Tatooine

Characters (19) Zuckuss IG-88 w Riot Gun Bane Malar 4-LOM w Concussion Rifle Ree-Yees Bossk w Mortar Gun Boba Fett (CC) Dengar w Blaster Carbine Djas Puhr Jodo Kast Jabba the Hutt Ephont Mon Brangus Glee Lyn Me Corporal Prescott Mara Jade Darth Vader w Lightsaber Grand Moff Tarkin Kithaba

Starships/Vehicles (5) Zuckuss in Mist Hunter Fett in Slave 1 Avenger Executor Jabba’s Sail Barge

Interrupts (10) Jabba’s Through w You Twi’lek Advisor Elis Helrot Sense Hidden Weapons x3 Sacrifice Trap Door x2

Effects (7) Reactor Terminal All Wrapped Up First Strike Bounty x3 Secret Plans

Weapons/Devices (6) Feltipern Trevagg’s Stun Rifle Dengar’s Modofied Riot Gun Thermal Detonator Mara Jade’s Lightsaber Mandalorian Armor Binders

Objective Court of the Vile Gangster’

Strategy: ‘

When playing this deck, it is important to never attack alone. Try to use at least two or three characters when attacking. If going against a lone character, or even a group of two, use hidden weapons to take out one, either canceling the battle or preventing battle destiny. The ability to place characters out of play with the creatures is incredible against any deck. When playing a Hidden Base, use your starships wisely and quickly get the base. U can use Mara and the Mist Hunter to deploy where there is no force icons if necessary. Use fett for bounties when possible, jodo is great with dengar’s gun, and use sense to prevent choke on him. When this deck is played correctly it is nearly impossible to beat. Please make any suggestions that could be made to help me perfect it. ‘